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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 14:49:42 -06:00
Removes 4 unneeded values in the GL plugin, Makes less buffer underruns in ALSA in DSP_NULL, and case sensitivity so Wii games get just a 'wii' bit farther
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@216 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -211,26 +211,26 @@ bool CBoot::EmulatedBIOS_Wii(bool _bDebug)
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// load settings.txt
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{
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std::string filename("wii/setting-eur.txt");
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std::string filename("WII/setting-eur.txt");
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if (VolumeHandler::IsValid())
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{
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switch(VolumeHandler::GetVolume()->GetCountry())
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{
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case DiscIO::IVolume::COUNTRY_JAP:
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filename = "wii/setting-jpn.txt";
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filename = "WII/setting-jpn.txt";
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break;
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case DiscIO::IVolume::COUNTRY_USA:
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filename = "wii/setting-usa.txt";
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filename = "WII/setting-usa.txt";
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break;
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case DiscIO::IVolume::COUNTRY_EUROPE:
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filename = "wii/setting-eur.txt";
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filename = "WII/setting-eur.txt";
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break;
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default:
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PanicAlert("Unknown country. Wii boot process will be switched to European settings.");
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filename = "wii/setting-eur.txt";
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filename = "WII/setting-eur.txt";
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break;
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}
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}
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@ -49,7 +49,7 @@ CWII_IPC_HLE_Device_FileIO::~CWII_IPC_HLE_Device_FileIO()
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bool
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CWII_IPC_HLE_Device_FileIO::Open(u32 _CommandAddress)
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{
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std::string Filename("wii");
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std::string Filename("WII");
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Filename += GetDeviceName();
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m_pFileHandle = fopen(Filename.c_str(), "r+b");
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