Removes 4 unneeded values in the GL plugin, Makes less buffer underruns in ALSA in DSP_NULL, and case sensitivity so Wii games get just a 'wii' bit farther

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@216 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Sonicadvance1
2008-08-14 23:04:24 +00:00
parent 7937befe73
commit 9b676c0a01
9 changed files with 45 additions and 46 deletions

View File

@ -211,26 +211,26 @@ bool CBoot::EmulatedBIOS_Wii(bool _bDebug)
// load settings.txt
{
std::string filename("wii/setting-eur.txt");
std::string filename("WII/setting-eur.txt");
if (VolumeHandler::IsValid())
{
switch(VolumeHandler::GetVolume()->GetCountry())
{
case DiscIO::IVolume::COUNTRY_JAP:
filename = "wii/setting-jpn.txt";
filename = "WII/setting-jpn.txt";
break;
case DiscIO::IVolume::COUNTRY_USA:
filename = "wii/setting-usa.txt";
filename = "WII/setting-usa.txt";
break;
case DiscIO::IVolume::COUNTRY_EUROPE:
filename = "wii/setting-eur.txt";
filename = "WII/setting-eur.txt";
break;
default:
PanicAlert("Unknown country. Wii boot process will be switched to European settings.");
filename = "wii/setting-eur.txt";
filename = "WII/setting-eur.txt";
break;
}
}

View File

@ -49,7 +49,7 @@ CWII_IPC_HLE_Device_FileIO::~CWII_IPC_HLE_Device_FileIO()
bool
CWII_IPC_HLE_Device_FileIO::Open(u32 _CommandAddress)
{
std::string Filename("wii");
std::string Filename("WII");
Filename += GetDeviceName();
m_pFileHandle = fopen(Filename.c_str(), "r+b");