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Removes 4 unneeded values in the GL plugin, Makes less buffer underruns in ALSA in DSP_NULL, and case sensitivity so Wii games get just a 'wii' bit farther
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@216 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -322,7 +322,7 @@ void VertexShaderMngr::SetConstants(VERTEXSHADER& vs)
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// [5] = 16777215 * farz
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INFO_LOG("view: topleft=(%f,%f), wh=(%f,%f), z=(%f,%f)\n",rawViewport[3]-rawViewport[0]-342,rawViewport[4]+rawViewport[1]-342,
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2 * rawViewport[0], 2 * rawViewport[1], (rawViewport[5]-rawViewport[2])/16777215.0f, rawViewport[5]/16777215.0f);
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glViewport((int)(rawViewport[3]-rawViewport[0]-342)<<g_AAx,Renderer::GetTargetHeight()-((int)(rawViewport[4]-rawViewport[1]-342)<<g_AAy), abs((int)(2 * rawViewport[0])), abs((int)(2 * rawViewport[1])));
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glViewport((int)(rawViewport[3]-rawViewport[0]-342),Renderer::GetTargetHeight()-((int)(rawViewport[4]-rawViewport[1]-342)), abs((int)(2 * rawViewport[0])), abs((int)(2 * rawViewport[1])));
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glDepthRange((rawViewport[5]-rawViewport[2])/16777215.0f, rawViewport[5]/16777215.0f);
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}
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