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DX11: I think I've figured out where the game enables texture offsets for lines and points.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7461 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -33,7 +33,7 @@ public:
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// Returns true on success, false on failure
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bool SetShader(u32 components, float pointSize, float texOffset,
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float vpWidth, float vpHeight);
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float vpWidth, float vpHeight, const bool* texOffsetEnable);
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private:
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bool m_ready;
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