DX11: I think I've figured out where the game enables texture offsets for lines and points.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7461 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Nolan Check
2011-04-15 22:34:54 +00:00
parent 9fc12bcaa2
commit 9b697ed28f
6 changed files with 123 additions and 83 deletions

View File

@ -33,7 +33,7 @@ public:
// Returns true on success, false on failure
bool SetShader(u32 components, float pointSize, float texOffset,
float vpWidth, float vpHeight);
float vpWidth, float vpHeight, const bool* texOffsetEnable);
private:
bool m_ready;