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BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs in Mickey's Magical Mirror. This change fixes the glitches in both games.
Also fixed some compiler warnings.
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@ -62,7 +62,7 @@ namespace D3D
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ID3D11InputLayout* layout,
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float Gamma = 1.0f);
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void drawShadedTexSubQuad(ID3D11ShaderResourceView* texture,
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const MathUtil::Rectangle<float>* rSource,
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const MathUtil::Rectangle<int>* rSource,
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int SourceWidth,
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int SourceHeight,
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const MathUtil::Rectangle<float>* rDest,
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