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BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs in Mickey's Magical Mirror. This change fixes the glitches in both games.
Also fixed some compiler warnings.
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@ -34,7 +34,7 @@ namespace DriverDetails
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Vendor m_vendor = VENDOR_UNKNOWN;
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Driver m_driver = DRIVER_UNKNOWN;
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s32 m_family = 0.0;
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s32 m_family = 0;
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double m_version = 0.0;
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// This is a list of all known bugs for each vendor
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@ -15,7 +15,7 @@ struct XFBSourceBase
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{
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virtual ~XFBSourceBase() {}
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virtual void Draw(const MathUtil::Rectangle<float> &sourcerc,
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virtual void Draw(const MathUtil::Rectangle<int> &sourcerc,
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const MathUtil::Rectangle<float> &drawrc) const = 0;
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virtual void DecodeToTexture(u32 xfbAddr, u32 fbWidth, u32 fbHeight) = 0;
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@ -254,8 +254,8 @@ void LOADERDECL UpdateBoundingBox()
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}
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// Convert to screen space and add the point to the list - round like the real hardware
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s_bbox_points[s_bbox_currPoint].x = (((s32) (0.5f + (16.0f * (screenPoint[0] * xfregs.viewport.wd + (xfregs.viewport.xOrig - 342.0f))))) - 9) >> 4;
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s_bbox_points[s_bbox_currPoint].y = (((s32) (0.5f + (16.0f * (screenPoint[1] * xfregs.viewport.ht + (xfregs.viewport.yOrig - 342.0f))))) - 9) >> 4;
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s_bbox_points[s_bbox_currPoint].x = (((s32) (0.5f + (16.0f * (screenPoint[0] * xfregs.viewport.wd + (xfregs.viewport.xOrig - 342.0f))))) + 3) >> 4;
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s_bbox_points[s_bbox_currPoint].y = (((s32) (0.5f + (16.0f * (screenPoint[1] * xfregs.viewport.ht + (xfregs.viewport.yOrig - 342.0f))))) + 3) >> 4;
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s_bbox_points[s_bbox_currPoint].z = screenPoint[2];
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// Update point list for primitive
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