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BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs in Mickey's Magical Mirror. This change fixes the glitches in both games.
Also fixed some compiler warnings.
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@ -15,7 +15,7 @@ struct XFBSourceBase
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{
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virtual ~XFBSourceBase() {}
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virtual void Draw(const MathUtil::Rectangle<float> &sourcerc,
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virtual void Draw(const MathUtil::Rectangle<int> &sourcerc,
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const MathUtil::Rectangle<float> &drawrc) const = 0;
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virtual void DecodeToTexture(u32 xfbAddr, u32 fbWidth, u32 fbHeight) = 0;
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