If CG isn't available, still compile and fallback on GLSL

This commit is contained in:
Ryan Houdek
2011-12-24 00:24:13 -06:00
parent 7c558df283
commit 9bc6b83fd0
4 changed files with 13 additions and 3 deletions

View File

@ -435,6 +435,11 @@ Renderer::Renderer()
cgGLSetOptimalOptions(g_cgfProf);
}
}
#else
// If we don't have Nvidia CG, we HAVE to use GLSL
g_Config.bUseGLSL = true;
UpdateActiveConfig();
#endif // HAVE_CG
int nenvvertparams, nenvfragparams, naddrregisters[2];