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Common: Remove locale based functions from CommonFuncs.
Since %f isn't used anymore in the shader generators, these can go.
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@ -15,7 +15,6 @@
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#include <libkern/OSByteOrder.h>
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#endif
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#include <clocale>
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#include <cstddef>
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#include <type_traits>
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#include "Common/CommonTypes.h"
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@ -109,45 +108,6 @@ inline u64 _rotr64(u64 x, unsigned int shift)
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#define snprintf _snprintf
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#define vscprintf _vscprintf
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// Locale Cross-Compatibility
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#define locale_t _locale_t
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#define freelocale _free_locale
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#define newlocale(mask, locale, base) _create_locale(mask, locale)
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#define LC_GLOBAL_LOCALE ((locale_t)-1)
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#define LC_ALL_MASK LC_ALL
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#define LC_COLLATE_MASK LC_COLLATE
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#define LC_CTYPE_MASK LC_CTYPE
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#define LC_MONETARY_MASK LC_MONETARY
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#define LC_NUMERIC_MASK LC_NUMERIC
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#define LC_TIME_MASK LC_TIME
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inline locale_t uselocale(locale_t new_locale)
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{
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// Retrieve the current per thread locale setting
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bool bIsPerThread = (_configthreadlocale(0) == _ENABLE_PER_THREAD_LOCALE);
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// Retrieve the current thread-specific locale
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locale_t old_locale = bIsPerThread ? _get_current_locale() : LC_GLOBAL_LOCALE;
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if (new_locale == LC_GLOBAL_LOCALE)
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{
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// Restore the global locale
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_configthreadlocale(_DISABLE_PER_THREAD_LOCALE);
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}
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else if (new_locale != nullptr)
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{
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// Configure the thread to set the locale only for this thread
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_configthreadlocale(_ENABLE_PER_THREAD_LOCALE);
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// Set all locale categories
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for (int i = LC_MIN; i <= LC_MAX; i++)
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setlocale(i, new_locale->locinfo->lc_category[i].locale);
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}
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return old_locale;
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}
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// 64 bit offsets for windows
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#define fseeko _fseeki64
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#define ftello _ftelli64
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