Common: Remove locale based functions from CommonFuncs.

Since %f isn't used anymore in the shader generators, these can go.
This commit is contained in:
Lioncash
2014-12-05 20:54:41 -05:00
parent f7a16eca84
commit 9bcadc8029
6 changed files with 1 additions and 107 deletions

View File

@ -3,10 +3,6 @@
// Refer to the license.txt file included.
#include <cmath>
#include <locale.h>
#ifdef __APPLE__
#include <xlocale.h>
#endif
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/CPMemory.h"
@ -66,15 +62,6 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
out.SetBuffer(text);
const bool is_writing_shadercode = (out.GetBuffer() != nullptr);
#ifndef ANDROID
locale_t locale;
locale_t old_locale;
if (is_writing_shadercode)
{
locale = newlocale(LC_NUMERIC_MASK, "C", nullptr); // New locale for compilation
old_locale = uselocale(locale); // Apply the locale for this thread
}
#endif
if (is_writing_shadercode)
text[sizeof(text) - 1] = 0x7C; // canary
@ -465,11 +452,6 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
{
if (text[sizeof(text) - 1] != 0x7C)
PanicAlert("VertexShader generator - buffer too small, canary has been eaten!");
#ifndef ANDROID
uselocale(old_locale); // restore locale
freelocale(locale);
#endif
}
}