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https://github.com/dolphin-emu/dolphin.git
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VideoCommon/BoundingBox: Make interface for querying bounding box data
Rather than expose the bounding box members directly, we can instead provide an interface for code to use. This makes it nicer to transition from global data, as the interface function names are already in place.
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15fc71cfcf
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@ -128,12 +128,12 @@ u32 SWRenderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
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u16 SWRenderer::BBoxRead(int index)
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{
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return BoundingBox::coords[index];
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return BoundingBox::GetCoordinate(static_cast<BoundingBox::Coordinate>(index));
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}
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void SWRenderer::BBoxWrite(int index, u16 value)
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{
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BoundingBox::coords[index] = value;
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BoundingBox::SetCoordinate(static_cast<BoundingBox::Coordinate>(index), value);
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}
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void SWRenderer::ClearScreen(const MathUtil::Rectangle<int>& rc, bool colorEnable, bool alphaEnable,
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@ -841,15 +841,8 @@ void Tev::Draw()
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EfbInterface::IncPerfCounterQuadCount(PQ_ZCOMP_OUTPUT);
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}
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// branchless bounding box update
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BoundingBox::coords[BoundingBox::LEFT] =
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std::min((u16)Position[0], BoundingBox::coords[BoundingBox::LEFT]);
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BoundingBox::coords[BoundingBox::RIGHT] =
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std::max((u16)Position[0], BoundingBox::coords[BoundingBox::RIGHT]);
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BoundingBox::coords[BoundingBox::TOP] =
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std::min((u16)Position[1], BoundingBox::coords[BoundingBox::TOP]);
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BoundingBox::coords[BoundingBox::BOTTOM] =
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std::max((u16)Position[1], BoundingBox::coords[BoundingBox::BOTTOM]);
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BoundingBox::Update(static_cast<u16>(Position[0]), static_cast<u16>(Position[0]),
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static_cast<u16>(Position[1]), static_cast<u16>(Position[1]));
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#if ALLOW_TEV_DUMPS
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if (g_ActiveConfig.bDumpTevStages)
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@ -279,7 +279,7 @@ static void BPWritten(const BPCmd& bp)
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// here. Not sure if there's a better spot to put this.
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// the number of lines copied is determined by the y scale * source efb height
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BoundingBox::active = false;
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BoundingBox::Disable();
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PixelShaderManager::SetBoundingBoxActive(false);
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float yScale;
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@ -448,8 +448,8 @@ static void BPWritten(const BPCmd& bp)
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case BPMEM_CLEARBBOX1:
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case BPMEM_CLEARBBOX2:
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{
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u8 offset = bp.address & 2;
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BoundingBox::active = true;
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const u8 offset = bp.address & 2;
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BoundingBox::Enable();
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PixelShaderManager::SetBoundingBoxActive(true);
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if (g_ActiveConfig.backend_info.bSupportsBBox && g_ActiveConfig.bBBoxEnable)
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@ -3,20 +3,71 @@
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// Refer to the license.txt file included.
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#include "VideoCommon/BoundingBox.h"
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#include <algorithm>
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#include <array>
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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namespace BoundingBox
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{
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// External vars
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bool active = false;
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u16 coords[4] = {0x80, 0xA0, 0x80, 0xA0};
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namespace
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{
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// Whether or not bounding box is enabled.
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bool s_is_active = false;
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// Current bounding box coordinates.
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std::array<u16, 4> s_coordinates{
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0x80,
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0xA0,
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0x80,
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0xA0,
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};
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} // Anonymous namespace
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void Enable()
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{
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s_is_active = true;
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}
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void Disable()
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{
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s_is_active = false;
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}
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bool IsEnabled()
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{
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return s_is_active;
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}
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u16 GetCoordinate(Coordinate coordinate)
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{
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return s_coordinates[static_cast<u32>(coordinate)];
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}
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void SetCoordinate(Coordinate coordinate, u16 value)
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{
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s_coordinates[static_cast<u32>(coordinate)] = value;
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}
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void Update(u16 left, u16 right, u16 top, u16 bottom)
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{
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const u16 new_left = std::min(left, GetCoordinate(Coordinate::Left));
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const u16 new_right = std::max(right, GetCoordinate(Coordinate::Right));
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const u16 new_top = std::min(top, GetCoordinate(Coordinate::Top));
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const u16 new_bottom = std::max(bottom, GetCoordinate(Coordinate::Bottom));
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SetCoordinate(Coordinate::Left, new_left);
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SetCoordinate(Coordinate::Right, new_right);
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SetCoordinate(Coordinate::Top, new_top);
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SetCoordinate(Coordinate::Bottom, new_bottom);
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}
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// Save state
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void DoState(PointerWrap& p)
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{
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p.Do(active);
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p.Do(coords);
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p.Do(s_is_active);
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p.DoArray(s_coordinates);
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}
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} // namespace BoundingBox
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@ -11,21 +11,33 @@ class PointerWrap;
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// Bounding Box manager
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namespace BoundingBox
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{
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// Determines if bounding box is active
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extern bool active;
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// Bounding box current coordinates
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extern u16 coords[4];
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enum
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// Indicates a coordinate of the bounding box.
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enum class Coordinate
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{
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LEFT = 0,
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RIGHT = 1,
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TOP = 2,
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BOTTOM = 3
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Left, // The X coordinate of the left side of the bounding box.
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Right, // The X coordinate of the right side of the bounding box.
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Top, // The Y coordinate of the top of the bounding box.
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Bottom, // The Y coordinate of the bottom of the bounding box.
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};
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// Enables bounding box.
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void Enable();
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// Disables bounding box.
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void Disable();
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// Determines if bounding box is enabled.
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bool IsEnabled();
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// Gets a particular coordinate for the bounding box.
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u16 GetCoordinate(Coordinate coordinate);
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// Sets a particular coordinate for the bounding box.
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void SetCoordinate(Coordinate coordinate, u16 value);
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// Updates all bounding box coordinates.
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void Update(u16 left, u16 right, u16 top, u16 bottom);
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// Save state
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void DoState(PointerWrap& p);
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}; // end of namespace BoundingBox
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} // namespace BoundingBox
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@ -233,7 +233,7 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
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for (int i = 0; i < 4; ++i)
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{
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mmio->Register(base | (PE_BBOX_LEFT + 2 * i), MMIO::ComplexRead<u16>([i](u32) {
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BoundingBox::active = false;
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BoundingBox::Disable();
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PixelShaderManager::SetBoundingBoxActive(false);
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return g_video_backend->Video_GetBoundingBox(i);
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}),
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@ -179,7 +179,7 @@ PixelShaderUid GetPixelShaderUid()
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uid_data->genMode_numindstages = bpmem.genMode.numindstages;
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uid_data->genMode_numtevstages = bpmem.genMode.numtevstages;
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uid_data->genMode_numtexgens = bpmem.genMode.numtexgens;
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uid_data->bounding_box = g_ActiveConfig.bBBoxEnable && BoundingBox::active;
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uid_data->bounding_box = g_ActiveConfig.bBBoxEnable && BoundingBox::IsEnabled();
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uid_data->rgba6_format =
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bpmem.zcontrol.pixel_format == PEControl::RGBA6_Z24 && !g_ActiveConfig.bForceTrueColor;
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uid_data->dither = bpmem.blendmode.dither && uid_data->rgba6_format;
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@ -247,7 +247,7 @@ void VertexManagerBase::CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 nu
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void VertexManagerBase::DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex)
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{
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// If bounding box is enabled, we need to flush any changes first, then invalidate what we have.
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if (::BoundingBox::active && g_ActiveConfig.bBBoxEnable &&
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if (BoundingBox::IsEnabled() && g_ActiveConfig.bBBoxEnable &&
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g_ActiveConfig.backend_info.bSupportsBBox)
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{
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g_renderer->BBoxFlush();
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