Added preliminary support to synchronise the timing of the CPU and GPU threads. A new option has been added to the game properties for this purpose. This option may help with random freezes in Dual Core mode.

Fixes Gladius and Baten Kaitos: Eternal Wings and the Lost Ocean

Fixes issue 5150.
This commit is contained in:
skidau
2013-02-16 12:51:09 +11:00
parent 51795d8811
commit 9bff8e00c8
17 changed files with 211 additions and 109 deletions

View File

@ -321,6 +321,8 @@ void CISOProperties::CreateGUIControls(bool IsWad)
DCBZOFF->SetToolTip(_("Bypass the clearing of the data cache by the DCBZ instruction. Usually leave this option disabled."));
VBeam = new wxCheckBox(m_GameConfig, ID_VBEAM, _("Accurate VBeam emulation"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
VBeam->SetToolTip(_("If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)"));
SyncGPU = new wxCheckBox(m_GameConfig, ID_SYNCGPU, _("Sychronise GPU thread"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
SyncGPU->SetToolTip(_("Synchonises the GPU and CPU threads to help prevent random freezes in Dual Core mode. (ON = Compatible, OFF = Fast)"));
FastDiscSpeed = new wxCheckBox(m_GameConfig, ID_DISCSPEED, _("Speed up Disc Transfer Rate"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
FastDiscSpeed->SetToolTip(_("Enable fast disc access. Needed for a few games. (ON = Fast, OFF = Compatible)"));
BlockMerging = new wxCheckBox(m_GameConfig, ID_MERGEBLOCKS, _("Enable Block Merging"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
@ -362,9 +364,10 @@ void CISOProperties::CreateGUIControls(bool IsWad)
sbCoreOverrides->Add(CPUThread, 0, wxLEFT, 5);
sbCoreOverrides->Add(SkipIdle, 0, wxLEFT, 5);
sbCoreOverrides->Add(MMU, 0, wxLEFT, 5);
sbCoreOverrides->Add(DCBZOFF, 0, wxLEFT, 5);
sbCoreOverrides->Add(TLBHack, 0, wxLEFT, 5);
sbCoreOverrides->Add(DCBZOFF, 0, wxLEFT, 5);
sbCoreOverrides->Add(VBeam, 0, wxLEFT, 5);
sbCoreOverrides->Add(SyncGPU, 0, wxLEFT, 5);
sbCoreOverrides->Add(FastDiscSpeed, 0, wxLEFT, 5);
sbCoreOverrides->Add(BlockMerging, 0, wxLEFT, 5);
sbCoreOverrides->Add(DSPHLE, 0, wxLEFT, 5);
@ -941,6 +944,11 @@ void CISOProperties::LoadGameConfig()
else
VBeam->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Core", "SyncGPU", &bTemp))
SyncGPU->Set3StateValue((wxCheckBoxState)bTemp);
else
SyncGPU->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Core", "FastDiscSpeed", &bTemp))
FastDiscSpeed->Set3StateValue((wxCheckBoxState)bTemp);
else
@ -1030,6 +1038,11 @@ bool CISOProperties::SaveGameConfig()
else
GameIni.Set("Core", "VBeam", VBeam->Get3StateValue());
if (SyncGPU->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Core", "SyncGPU");
else
GameIni.Set("Core", "SyncGPU", SyncGPU->Get3StateValue());
if (FastDiscSpeed->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Core", "FastDiscSpeed");
else