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Added preliminary support to synchronise the timing of the CPU and GPU threads. A new option has been added to the game properties for this purpose. This option may help with random freezes in Dual Core mode.
Fixes Gladius and Baten Kaitos: Eternal Wings and the Lost Ocean Fixes issue 5150.
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@ -321,6 +321,8 @@ void CISOProperties::CreateGUIControls(bool IsWad)
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DCBZOFF->SetToolTip(_("Bypass the clearing of the data cache by the DCBZ instruction. Usually leave this option disabled."));
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VBeam = new wxCheckBox(m_GameConfig, ID_VBEAM, _("Accurate VBeam emulation"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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VBeam->SetToolTip(_("If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)"));
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SyncGPU = new wxCheckBox(m_GameConfig, ID_SYNCGPU, _("Sychronise GPU thread"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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SyncGPU->SetToolTip(_("Synchonises the GPU and CPU threads to help prevent random freezes in Dual Core mode. (ON = Compatible, OFF = Fast)"));
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FastDiscSpeed = new wxCheckBox(m_GameConfig, ID_DISCSPEED, _("Speed up Disc Transfer Rate"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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FastDiscSpeed->SetToolTip(_("Enable fast disc access. Needed for a few games. (ON = Fast, OFF = Compatible)"));
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BlockMerging = new wxCheckBox(m_GameConfig, ID_MERGEBLOCKS, _("Enable Block Merging"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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@ -362,9 +364,10 @@ void CISOProperties::CreateGUIControls(bool IsWad)
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sbCoreOverrides->Add(CPUThread, 0, wxLEFT, 5);
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sbCoreOverrides->Add(SkipIdle, 0, wxLEFT, 5);
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sbCoreOverrides->Add(MMU, 0, wxLEFT, 5);
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sbCoreOverrides->Add(DCBZOFF, 0, wxLEFT, 5);
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sbCoreOverrides->Add(TLBHack, 0, wxLEFT, 5);
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sbCoreOverrides->Add(DCBZOFF, 0, wxLEFT, 5);
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sbCoreOverrides->Add(VBeam, 0, wxLEFT, 5);
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sbCoreOverrides->Add(SyncGPU, 0, wxLEFT, 5);
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sbCoreOverrides->Add(FastDiscSpeed, 0, wxLEFT, 5);
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sbCoreOverrides->Add(BlockMerging, 0, wxLEFT, 5);
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sbCoreOverrides->Add(DSPHLE, 0, wxLEFT, 5);
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@ -941,6 +944,11 @@ void CISOProperties::LoadGameConfig()
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else
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VBeam->Set3StateValue(wxCHK_UNDETERMINED);
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if (GameIni.Get("Core", "SyncGPU", &bTemp))
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SyncGPU->Set3StateValue((wxCheckBoxState)bTemp);
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else
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SyncGPU->Set3StateValue(wxCHK_UNDETERMINED);
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if (GameIni.Get("Core", "FastDiscSpeed", &bTemp))
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FastDiscSpeed->Set3StateValue((wxCheckBoxState)bTemp);
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else
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@ -1030,6 +1038,11 @@ bool CISOProperties::SaveGameConfig()
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else
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GameIni.Set("Core", "VBeam", VBeam->Get3StateValue());
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if (SyncGPU->Get3StateValue() == wxCHK_UNDETERMINED)
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GameIni.DeleteKey("Core", "SyncGPU");
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else
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GameIni.Set("Core", "SyncGPU", SyncGPU->Get3StateValue());
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if (FastDiscSpeed->Get3StateValue() == wxCHK_UNDETERMINED)
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GameIni.DeleteKey("Core", "FastDiscSpeed");
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else
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