Merge pull request #8884 from iwubcode/freelook_performance_fix

VertexShaderManager: Only look for freelook config changes if we're using freelook
This commit is contained in:
Connor McLaughlin
2020-07-04 14:19:59 +10:00
committed by GitHub
3 changed files with 7 additions and 3 deletions

View File

@ -63,6 +63,7 @@
#include "VideoCommon/FrameDump.h"
#include "VideoCommon/FramebufferManager.h"
#include "VideoCommon/FramebufferShaderGen.h"
#include "VideoCommon/FreeLookCamera.h"
#include "VideoCommon/ImageWrite.h"
#include "VideoCommon/NetPlayChatUI.h"
#include "VideoCommon/NetPlayGolfUI.h"
@ -406,6 +407,11 @@ void Renderer::CheckForConfigChanges()
UpdateActiveConfig();
if (g_ActiveConfig.bFreeLook)
{
g_freelook_camera.SetControlType(g_ActiveConfig.iFreelookControlType);
}
// Update texture cache settings with any changed options.
g_texture_cache->OnConfigChanged(g_ActiveConfig);