ConstantManager: Use std::array where applicable

Modernizes the arrays and makes future simplifications possible (e.g. usages within the software renderer).

It also makes cases where we use array->pointer decay explicit.
This commit is contained in:
Lioncash
2017-08-27 13:56:16 -04:00
parent 7a06251e5b
commit 9c1f9c1c00
2 changed files with 50 additions and 46 deletions

View File

@ -4,42 +4,44 @@
#pragma once
#include <array>
#include "Common/CommonTypes.h"
// all constant buffer attributes must be 16 bytes aligned, so this are the only allowed components:
typedef float float4[4];
typedef u32 uint4[4];
typedef s32 int4[4];
using float4 = std::array<float, 4>;
using uint4 = std::array<u32, 4>;
using int4 = std::array<s32, 4>;
struct PixelShaderConstants
{
int4 colors[4];
int4 kcolors[4];
std::array<int4, 4> colors;
std::array<int4, 4> kcolors;
int4 alpha;
float4 texdims[8];
int4 zbias[2];
int4 indtexscale[2];
int4 indtexmtx[6];
std::array<float4, 8> texdims;
std::array<int4, 2> zbias;
std::array<int4, 2> indtexscale;
std::array<int4, 6> indtexmtx;
int4 fogcolor;
int4 fogi;
float4 fogf[2];
std::array<float4, 2> fogf;
float4 zslope;
float efbscale[2];
std::array<float, 2> efbscale;
// Constants from here onwards are only used in ubershaders.
u32 genmode; // .z
u32 alphaTest; // .w
u32 fogParam3; // .x
u32 fogRangeBase; // .y
u32 dstalpha; // .z
u32 ztex_op; // .w
u32 late_ztest; // .x (bool)
u32 rgba6_format; // .y (bool)
u32 dither; // .z (bool)
u32 bounding_box; // .w (bool)
uint4 pack1[16]; // .xy - combiners, .z - tevind, .w - iref
uint4 pack2[8]; // .x - tevorder, .y - tevksel
int4 konst[32]; // .rgba
u32 genmode; // .z
u32 alphaTest; // .w
u32 fogParam3; // .x
u32 fogRangeBase; // .y
u32 dstalpha; // .z
u32 ztex_op; // .w
u32 late_ztest; // .x (bool)
u32 rgba6_format; // .y (bool)
u32 dither; // .z (bool)
u32 bounding_box; // .w (bool)
std::array<uint4, 16> pack1; // .xy - combiners, .z - tevind, .w - iref
std::array<uint4, 8> pack2; // .x - tevorder, .y - tevksel
std::array<int4, 32> konst; // .rgba
};
struct VertexShaderConstants
@ -49,9 +51,9 @@ struct VertexShaderConstants
u32 xfmem_numColorChans; // .z
u32 pad1; // .w
float4 posnormalmatrix[6];
float4 projection[4];
int4 materials[4];
std::array<float4, 6> posnormalmatrix;
std::array<float4, 4> projection;
std::array<int4, 4> materials;
struct Light
{
int4 color;
@ -59,16 +61,18 @@ struct VertexShaderConstants
float4 distatt;
float4 pos;
float4 dir;
} lights[8];
float4 texmatrices[24];
float4 transformmatrices[64];
float4 normalmatrices[32];
float4 posttransformmatrices[64];
};
std::array<Light, 8> lights;
std::array<float4, 24> texmatrices;
std::array<float4, 64> transformmatrices;
std::array<float4, 32> normalmatrices;
std::array<float4, 64> posttransformmatrices;
float4 pixelcentercorrection;
float viewport[2]; // .xy
float pad2[2]; // .zw
std::array<float, 2> viewport; // .xy
std::array<float, 2> pad2; // .zw
uint4 xfmem_pack1[8]; // .x - texMtxInfo, .y - postMtxInfo, [0..1].z = color, [0..1].w = alpha
// .x - texMtxInfo, .y - postMtxInfo, [0..1].z = color, [0..1].w = alpha
std::array<uint4, 8> xfmem_pack1;
};
struct GeometryShaderConstants