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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 05:40:01 -06:00
ConstantManager: Use std::array where applicable
Modernizes the arrays and makes future simplifications possible (e.g. usages within the software renderer). It also makes cases where we use array->pointer decay explicit.
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@ -227,7 +227,7 @@ void VertexShaderManager::SetConstants()
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{
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int startn = nTransformMatricesChanged[0] / 4;
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int endn = (nTransformMatricesChanged[1] + 3) / 4;
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memcpy(constants.transformmatrices[startn], &xfmem.posMatrices[startn * 4],
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memcpy(constants.transformmatrices[startn].data(), &xfmem.posMatrices[startn * 4],
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(endn - startn) * sizeof(float4));
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dirty = true;
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nTransformMatricesChanged[0] = nTransformMatricesChanged[1] = -1;
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@ -239,7 +239,7 @@ void VertexShaderManager::SetConstants()
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int endn = (nNormalMatricesChanged[1] + 2) / 3;
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for (int i = startn; i < endn; i++)
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{
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memcpy(constants.normalmatrices[i], &xfmem.normalMatrices[3 * i], 12);
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memcpy(constants.normalmatrices[i].data(), &xfmem.normalMatrices[3 * i], 12);
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}
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dirty = true;
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nNormalMatricesChanged[0] = nNormalMatricesChanged[1] = -1;
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@ -249,7 +249,7 @@ void VertexShaderManager::SetConstants()
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{
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int startn = nPostTransformMatricesChanged[0] / 4;
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int endn = (nPostTransformMatricesChanged[1] + 3) / 4;
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memcpy(constants.posttransformmatrices[startn], &xfmem.postMatrices[startn * 4],
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memcpy(constants.posttransformmatrices[startn].data(), &xfmem.postMatrices[startn * 4],
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(endn - startn) * sizeof(float4));
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dirty = true;
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nPostTransformMatricesChanged[0] = nPostTransformMatricesChanged[1] = -1;
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@ -327,10 +327,10 @@ void VertexShaderManager::SetConstants()
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const float* norm =
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&xfmem.normalMatrices[3 * (g_main_cp_state.matrix_index_a.PosNormalMtxIdx & 31)];
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memcpy(constants.posnormalmatrix, pos, 3 * sizeof(float4));
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memcpy(constants.posnormalmatrix[3], norm, 3 * sizeof(float));
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memcpy(constants.posnormalmatrix[4], norm + 3, 3 * sizeof(float));
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memcpy(constants.posnormalmatrix[5], norm + 6, 3 * sizeof(float));
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memcpy(constants.posnormalmatrix.data(), pos, 3 * sizeof(float4));
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memcpy(constants.posnormalmatrix[3].data(), norm, 3 * sizeof(float));
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memcpy(constants.posnormalmatrix[4].data(), norm + 3, 3 * sizeof(float));
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memcpy(constants.posnormalmatrix[5].data(), norm + 6, 3 * sizeof(float));
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dirty = true;
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}
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@ -345,7 +345,7 @@ void VertexShaderManager::SetConstants()
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for (size_t i = 0; i < ArraySize(pos_matrix_ptrs); ++i)
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{
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memcpy(constants.texmatrices[3 * i], pos_matrix_ptrs[i], 3 * sizeof(float4));
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memcpy(constants.texmatrices[3 * i].data(), pos_matrix_ptrs[i], 3 * sizeof(float4));
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}
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dirty = true;
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}
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@ -361,7 +361,7 @@ void VertexShaderManager::SetConstants()
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for (size_t i = 0; i < ArraySize(pos_matrix_ptrs); ++i)
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{
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memcpy(constants.texmatrices[3 * i + 12], pos_matrix_ptrs[i], 3 * sizeof(float4));
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memcpy(constants.texmatrices[3 * i + 12].data(), pos_matrix_ptrs[i], 3 * sizeof(float4));
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}
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dirty = true;
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}
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@ -549,7 +549,7 @@ void VertexShaderManager::SetConstants()
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Matrix44::Set(mtxB, g_fProjectionMatrix);
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Matrix44::Multiply(mtxB, viewMtx, mtxA); // mtxA = projection x view
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Matrix44::Multiply(s_viewportCorrection, mtxA, mtxB); // mtxB = viewportCorrection x mtxA
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memcpy(constants.projection, mtxB.data, 4 * sizeof(float4));
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memcpy(constants.projection.data(), mtxB.data, 4 * sizeof(float4));
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}
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else
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{
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@ -558,7 +558,7 @@ void VertexShaderManager::SetConstants()
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Matrix44 correctedMtx;
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Matrix44::Multiply(s_viewportCorrection, projMtx, correctedMtx);
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memcpy(constants.projection, correctedMtx.data, 4 * sizeof(float4));
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memcpy(constants.projection.data(), correctedMtx.data, 4 * sizeof(float4));
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}
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dirty = true;
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