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LLE JIT: Speed up the idle skip detection by moving the logic into the block and removing it from the dispatcher. This works because we can detect the idle skip blocks at compile time.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6488 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -353,13 +353,13 @@ void Read16(u16& _uReturnValue, const u32 _iAddress)
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if (_iAddress != (0xCC000000 + DSP_MAIL_FROM_DSP_HI))
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{
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DEBUG_LOG(DSPINTERFACE, "DSPInterface(r16) 0x%08x (%02x) (%08x)", _iAddress, _uReturnValue, PowerPC::ppcState.pc);
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DEBUG_LOG(DSPINTERFACE, "DSPInterface(r16) 0x%08x (0x%04x) (%08x)", _iAddress, _uReturnValue, PowerPC::ppcState.pc);
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}
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}
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void Write16(const u16 _Value, const u32 _Address)
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{
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DEBUG_LOG(DSPINTERFACE, "DSPInterface(w16) 0x%04x 0x%08x", _Value, _Address);
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DEBUG_LOG(DSPINTERFACE, "DSPInterface(w16) 0x%08x (0x%04x) (%08x)", _Address, _Value, PowerPC::ppcState.pc);
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switch (_Address & 0xFFFF)
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{
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