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Insert a more solid abstraction between Qt and Imgui
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@ -9,6 +9,7 @@
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "VideoCommon/OnScreenUIKeyMap.h"
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class NativeVertexFormat;
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class AbstractTexture;
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@ -52,7 +53,7 @@ public:
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void Finalize();
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// Receive keyboard and mouse from QT
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void SetKeyMap(std::span<const std::array<int, 2>> key_map);
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void SetKeyMap(const DolphinKeyMap& key_map);
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void SetKey(u32 key, bool is_down, const char* chars);
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void SetMousePos(float x, float y);
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void SetMousePress(u32 button_mask);
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