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DolphinQt: Add tooltip support to Software Renderer Graphics tab
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@ -18,6 +18,7 @@
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#include "DolphinQt/Config/Graphics/GraphicsBool.h"
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#include "DolphinQt/Config/Graphics/GraphicsWindow.h"
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#include "DolphinQt/Config/ToolTipControls/ToolTipComboBox.h"
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#include "DolphinQt/Settings.h"
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#include "UICommon/VideoUtils.h"
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@ -25,7 +26,7 @@
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoConfig.h"
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SoftwareRendererWidget::SoftwareRendererWidget(GraphicsWindow* parent) : GraphicsWidget(parent)
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SoftwareRendererWidget::SoftwareRendererWidget(GraphicsWindow* parent)
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{
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CreateWidgets();
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LoadSettings();
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@ -45,7 +46,7 @@ void SoftwareRendererWidget::CreateWidgets()
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auto* rendering_box = new QGroupBox(tr("Rendering"));
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auto* rendering_layout = new QGridLayout();
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m_backend_combo = new QComboBox();
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m_backend_combo = new ToolTipComboBox();
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rendering_box->setLayout(rendering_layout);
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rendering_layout->addWidget(new QLabel(tr("Backend:")), 1, 1);
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@ -154,38 +155,37 @@ void SoftwareRendererWidget::SaveSettings()
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void SoftwareRendererWidget::AddDescriptions()
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{
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static const char TR_BACKEND_DESCRIPTION[] =
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QT_TR_NOOP("Selects what graphics API to use internally.\nThe software renderer is extremely "
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"slow and only useful for debugging, so you'll want to use either Direct3D or "
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"OpenGL. Different games and different GPUs will behave differently on each "
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"backend, so for the best emulation experience it's recommended to try both and "
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"choose the one that's less problematic.\n\nIf unsure, select OpenGL.");
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static const char TR_BACKEND_DESCRIPTION[] = QT_TR_NOOP(
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"Selects what graphics API to use internally.<br>The software renderer is extremely "
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"slow and only useful for debugging, so you'll want to use either Direct3D or "
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"OpenGL. Different games and different GPUs will behave differently on each "
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"backend, so for the best emulation experience it's recommended to try both and "
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"choose the one that's less problematic.<br><br><dolphin_emphasis>If unsure, select "
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"OpenGL.</dolphin_emphasis>");
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static const char TR_SHOW_STATISTICS_DESCRIPTION[] =
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QT_TR_NOOP("Show various rendering statistics.\n\nIf unsure, leave this unchecked.");
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QT_TR_NOOP("Show various rendering statistics.<br><br><dolphin_emphasis>If unsure, leave "
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"this unchecked.</dolphin_emphasis>");
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static const char TR_DUMP_TEXTURES_DESCRIPTION[] =
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QT_TR_NOOP("Dump decoded game textures to User/Dump/Textures/<game_id>/.\n\nIf unsure, leave "
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"this unchecked.");
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QT_TR_NOOP("Dump decoded game textures to User/Dump/Textures/<game_id>/.<br><br "
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"/><dolphin_emphasis>If unsure, leave "
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"this unchecked.</dolphin_emphasis>");
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static const char TR_DUMP_OBJECTS_DESCRIPTION[] =
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QT_TR_NOOP("Dump objects to User/Dump/Objects/.\n\nIf unsure, leave "
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"this unchecked.");
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QT_TR_NOOP("Dump objects to User/Dump/Objects/.<br><br><dolphin_emphasis>If unsure, leave "
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"this unchecked.</dolphin_emphasis>");
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static const char TR_DUMP_TEV_STAGES_DESCRIPTION[] =
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QT_TR_NOOP("Dump TEV Stages to User/Dump/Objects/.\n\nIf unsure, leave "
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"this unchecked.");
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QT_TR_NOOP("Dump TEV Stages to User/Dump/Objects/.<br><br><dolphin_emphasis>If unsure, leave "
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"this unchecked.</dolphin_emphasis>");
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static const char TR_DUMP_TEV_FETCHES_DESCRIPTION[] = QT_TR_NOOP(
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"Dump Texture Fetches to User/Dump/Objects/.<br><br><dolphin_emphasis>If unsure, leave "
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"this unchecked.</dolphin_emphasis>");
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static const char TR_DUMP_TEV_FETCHES_DESCRIPTION[] =
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QT_TR_NOOP("Dump Texture Fetches to User/Dump/Objects/.\n\nIf unsure, leave "
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"this unchecked.");
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AddDescription(m_backend_combo, TR_BACKEND_DESCRIPTION);
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AddDescription(m_show_statistics, TR_SHOW_STATISTICS_DESCRIPTION);
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AddDescription(m_dump_textures, TR_DUMP_TEXTURES_DESCRIPTION);
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AddDescription(m_dump_objects, TR_DUMP_OBJECTS_DESCRIPTION);
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AddDescription(m_dump_tev_stages, TR_DUMP_TEV_STAGES_DESCRIPTION);
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AddDescription(m_dump_tev_fetches, TR_DUMP_TEV_FETCHES_DESCRIPTION);
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m_backend_combo->SetTitle(tr("Backend"));
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m_backend_combo->SetDescription(QString::fromStdString(TR_BACKEND_DESCRIPTION));
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m_show_statistics->SetDescription(QString::fromStdString(TR_SHOW_STATISTICS_DESCRIPTION));
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m_dump_textures->SetDescription(QString::fromStdString(TR_DUMP_TEXTURES_DESCRIPTION));
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m_dump_objects->SetDescription(QString::fromStdString(TR_DUMP_OBJECTS_DESCRIPTION));
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m_dump_tev_stages->SetDescription(QString::fromStdString(TR_DUMP_TEV_STAGES_DESCRIPTION));
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m_dump_tev_fetches->SetDescription(QString::fromStdString(TR_DUMP_TEV_FETCHES_DESCRIPTION));
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}
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void SoftwareRendererWidget::OnEmulationStateChanged(bool running)
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@ -6,10 +6,10 @@
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#include "DolphinQt/Config/Graphics/GraphicsWidget.h"
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class GraphicsBool;
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class GraphicsWindow;
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class QCheckBox;
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class QComboBox;
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class QSpinBox;
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class ToolTipComboBox;
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class SoftwareRendererWidget final : public GraphicsWidget
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{
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@ -30,12 +30,12 @@ private:
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void OnEmulationStateChanged(bool running);
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QComboBox* m_backend_combo;
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QCheckBox* m_show_statistics;
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QCheckBox* m_dump_textures;
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QCheckBox* m_dump_objects;
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QCheckBox* m_dump_tev_stages;
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QCheckBox* m_dump_tev_fetches;
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ToolTipComboBox* m_backend_combo;
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GraphicsBool* m_show_statistics;
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GraphicsBool* m_dump_textures;
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GraphicsBool* m_dump_objects;
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GraphicsBool* m_dump_tev_stages;
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GraphicsBool* m_dump_tev_fetches;
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QSpinBox* m_object_range_min;
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QSpinBox* m_object_range_max;
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