mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-30 01:29:42 -06:00
Remove the global namespace a bit and remove some dead code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7043 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -29,7 +29,6 @@
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#include "VideoConfig.h"
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#include "VertexLoaderManager.h"
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#include "VertexShaderManager.h"
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#include "XFBConvert.h"
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#include "Core.h"
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#include "DebuggerPanel.h"
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@ -174,7 +173,6 @@ void VideoBackend::Initialize()
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InitBackendInfo();
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frameCount = 0;
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InitXFBConvTables();
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g_Config.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx11.ini").c_str());
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g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
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@ -49,7 +49,6 @@
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#include "D3DUtil.h"
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#include "EmuWindow.h"
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#include "VideoState.h"
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#include "XFBConvert.h"
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#include "render.h"
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#include "DLCache.h"
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#include "IniFile.h"
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@ -155,7 +154,6 @@ void VideoBackend::Initialize()
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InitBackendInfo();
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frameCount = 0;
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InitXFBConvTables();
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g_Config.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx9.ini").c_str());
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g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
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@ -30,7 +30,7 @@ if(APPLE OR WIN32 OR ${CMAKE_SYSTEM_NAME} MATCHES "Linux")
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set(LIBS ${LIBS} Cg CgGL)
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endif()
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if(WIN32 OR ${CMAKE_SYSTEM_NAME} MATCHES "Linux")
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if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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set(LIBS ${LIBS} clrun)
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endif()
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@ -83,7 +83,6 @@ Make AA apply instantly during gameplay if possible
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#include "PixelShaderManager.h"
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#include "VertexShaderCache.h"
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#include "VertexShaderManager.h"
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#include "XFBConvert.h"
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#include "CommandProcessor.h"
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#include "PixelEngine.h"
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#include "TextureConverter.h"
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@ -98,9 +97,6 @@ Make AA apply instantly during gameplay if possible
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#include "VideoBackend.h"
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#include "ConfigManager.h"
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// Logging
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int GLScissorX, GLScissorY, GLScissorW, GLScissorH;
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namespace OGL
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{
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@ -166,7 +162,6 @@ void VideoBackend::Initialize()
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InitBackendInfo();
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frameCount = 0;
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InitXFBConvTables();
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g_Config.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_opengl.ini").c_str());
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g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
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@ -80,25 +80,6 @@ void OpenGL_SetWindowText(const char *text)
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#endif
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}
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// Draw messages on top of the screen
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unsigned int Callback_PeekMessages()
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{
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#ifdef _WIN32
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// TODO: peekmessage
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MSG msg;
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while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
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{
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if (msg.message == WM_QUIT)
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return FALSE;
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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return TRUE;
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#else
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return FALSE;
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#endif
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}
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// Show the current FPS
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void UpdateFPSDisplay(const char *text)
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{
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