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EFB Reads are so slow in D3D that I think we need an option for it. Here it is.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4378 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -16,6 +16,8 @@
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// http://code.google.com/p/dolphin-emu/
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#include <string.h>
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#include "VideoConfig.h"
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#include "Setup.h"
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#include "MemoryUtil.h"
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#include "Thread.h"
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@ -131,7 +133,8 @@ void Fifo_EnterLoop(const SVideoInitialize &video_initialize)
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while (fifoStateRun)
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{
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video_initialize.pPeekMessages();
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VideoFifo_CheckEFBAccess();
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if (g_ActiveConfig.bEFBAccessEnable)
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VideoFifo_CheckEFBAccess();
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VideoFifo_CheckSwapRequest();
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s_criticalFifo.Enter();
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