EFB Reads are so slow in D3D that I think we need an option for it. Here it is.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4378 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-10-07 19:54:56 +00:00
parent bf595e31be
commit 9c45ac7e35
8 changed files with 29 additions and 12 deletions

View File

@ -93,6 +93,7 @@ struct TabDirect3D : public W32Util::Tab
CheckDlgButton(hDlg, IDC_ASPECT_4_3, g_Config.bKeepAR43 ? TRUE : FALSE);
CheckDlgButton(hDlg, IDC_WIDESCREEN_HACK, g_Config.bWidescreenHack ? TRUE : FALSE);
CheckDlgButton(hDlg, IDC_SAFE_TEXTURE_CACHE, g_Config.bSafeTextureCache ? TRUE : FALSE);
CheckDlgButton(hDlg, IDC_EFB_ACCESS_ENABLE, g_Config.bEFBAccessEnable ? TRUE : FALSE);
}
void Command(HWND hDlg,WPARAM wParam)
@ -118,6 +119,9 @@ struct TabDirect3D : public W32Util::Tab
case IDC_SAFE_TEXTURE_CACHE:
g_Config.bSafeTextureCache = Button_GetCheck(GetDlgItem(hDlg, IDC_SAFE_TEXTURE_CACHE)) == 0 ? false : true;
break;
case IDC_EFB_ACCESS_ENABLE:
g_Config.bEFBAccessEnable = Button_GetCheck(GetDlgItem(hDlg, IDC_EFB_ACCESS_ENABLE)) == 0 ? false : true;
break;
default:
break;
}