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https://github.com/dolphin-emu/dolphin.git
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EFB Reads are so slow in D3D that I think we need an option for it. Here it is.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4378 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -93,6 +93,7 @@ struct TabDirect3D : public W32Util::Tab
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CheckDlgButton(hDlg, IDC_ASPECT_4_3, g_Config.bKeepAR43 ? TRUE : FALSE);
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CheckDlgButton(hDlg, IDC_WIDESCREEN_HACK, g_Config.bWidescreenHack ? TRUE : FALSE);
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CheckDlgButton(hDlg, IDC_SAFE_TEXTURE_CACHE, g_Config.bSafeTextureCache ? TRUE : FALSE);
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CheckDlgButton(hDlg, IDC_EFB_ACCESS_ENABLE, g_Config.bEFBAccessEnable ? TRUE : FALSE);
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}
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void Command(HWND hDlg,WPARAM wParam)
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@ -118,6 +119,9 @@ struct TabDirect3D : public W32Util::Tab
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case IDC_SAFE_TEXTURE_CACHE:
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g_Config.bSafeTextureCache = Button_GetCheck(GetDlgItem(hDlg, IDC_SAFE_TEXTURE_CACHE)) == 0 ? false : true;
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break;
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case IDC_EFB_ACCESS_ENABLE:
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g_Config.bEFBAccessEnable = Button_GetCheck(GetDlgItem(hDlg, IDC_EFB_ACCESS_ENABLE)) == 0 ? false : true;
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break;
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default:
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break;
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}
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