mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
GLContext: Use host connection
This also removes the need for a sleeping event thread.
This commit is contained in:
@ -27,7 +27,7 @@ std::unique_ptr<GLContext> g_main_gl_context;
|
||||
|
||||
GLContext::~GLContext() = default;
|
||||
|
||||
bool GLContext::Initialize(void* window_handle, bool stereo, bool core)
|
||||
bool GLContext::Initialize(void* display_handle, void* window_handle, bool stereo, bool core)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -37,12 +37,6 @@ bool GLContext::Initialize(GLContext* main_context)
|
||||
return false;
|
||||
}
|
||||
|
||||
void GLContext::SetBackBufferDimensions(u32 w, u32 h)
|
||||
{
|
||||
m_backbuffer_width = w;
|
||||
m_backbuffer_height = h;
|
||||
}
|
||||
|
||||
bool GLContext::IsHeadless() const
|
||||
{
|
||||
return true;
|
||||
@ -88,7 +82,8 @@ void* GLContext::GetFuncAddress(const std::string& name)
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::unique_ptr<GLContext> GLContext::Create(void* window_handle, bool stereo, bool core)
|
||||
std::unique_ptr<GLContext> GLContext::Create(void* display_handle, void* window_handle, bool stereo,
|
||||
bool core)
|
||||
{
|
||||
std::unique_ptr<GLContext> context;
|
||||
#if defined(__APPLE__)
|
||||
@ -108,7 +103,7 @@ std::unique_ptr<GLContext> GLContext::Create(void* window_handle, bool stereo, b
|
||||
#else
|
||||
return nullptr;
|
||||
#endif
|
||||
if (!context->Initialize(window_handle, stereo, core))
|
||||
if (!context->Initialize(display_handle, window_handle, stereo, core))
|
||||
return nullptr;
|
||||
|
||||
return context;
|
||||
|
Reference in New Issue
Block a user