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GLContext: Use host connection
This also removes the need for a sleeping event thread.
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@ -14,10 +14,11 @@ class GLContextEGLX11 : public GLContextEGL
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public:
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~GLContextEGLX11() override;
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void Update() override;
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protected:
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EGLDisplay OpenEGLDisplay() override;
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EGLNativeWindowType GetEGLNativeWindow(EGLConfig config) override;
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Display* m_display = nullptr;
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std::unique_ptr<GLX11Window> m_x_window;
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std::unique_ptr<GLX11Window> m_render_window;
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};
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