GLContext: Use host connection

This also removes the need for a sleeping event thread.
This commit is contained in:
Stenzek
2018-10-03 23:03:19 +10:00
parent 1d827a5223
commit 9c57a98723
18 changed files with 68 additions and 97 deletions

View File

@ -24,13 +24,15 @@ public:
bool MakeCurrent() override;
bool ClearCurrent() override;
void Update() override;
void SwapInterval(int Interval) override;
void Swap() override;
void* GetFuncAddress(const std::string& name) override;
protected:
bool Initialize(void* window_handle, bool stereo, bool core) override;
bool Initialize(void* display_handle, void* window_handle, bool stereo, bool core) override;
bool Initialize(GLContext* main_context) override;
Display* m_display = nullptr;