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GLContext: Use host connection
This also removes the need for a sleeping event thread.
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@ -24,13 +24,15 @@ public:
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bool MakeCurrent() override;
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bool ClearCurrent() override;
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void Update() override;
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void SwapInterval(int Interval) override;
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void Swap() override;
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void* GetFuncAddress(const std::string& name) override;
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protected:
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bool Initialize(void* window_handle, bool stereo, bool core) override;
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bool Initialize(void* display_handle, void* window_handle, bool stereo, bool core) override;
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bool Initialize(GLContext* main_context) override;
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Display* m_display = nullptr;
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