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GLContext: Use host connection
This also removes the need for a sleeping event thread.
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@ -190,7 +190,7 @@ void* GLContextWGL::GetFuncAddress(const std::string& name)
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// Create rendering window.
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// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
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bool GLContextWGL::Initialize(void* window_handle, bool stereo, bool core)
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bool GLContextWGL::Initialize(void* display_handle, void* window_handle, bool stereo, bool core)
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{
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if (!window_handle)
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return false;
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