GLContext: Use host connection

This also removes the need for a sleeping event thread.
This commit is contained in:
Stenzek
2018-10-03 23:03:19 +10:00
parent 1d827a5223
commit 9c57a98723
18 changed files with 68 additions and 97 deletions

View File

@ -190,7 +190,7 @@ void* GLContextWGL::GetFuncAddress(const std::string& name)
// Create rendering window.
// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
bool GLContextWGL::Initialize(void* window_handle, bool stereo, bool core)
bool GLContextWGL::Initialize(void* display_handle, void* window_handle, bool stereo, bool core)
{
if (!window_handle)
return false;