GLContext: Use host connection

This also removes the need for a sleeping event thread.
This commit is contained in:
Stenzek
2018-10-03 23:03:19 +10:00
parent 1d827a5223
commit 9c57a98723
18 changed files with 68 additions and 97 deletions

View File

@ -27,7 +27,7 @@ public:
void* GetFuncAddress(const std::string& name) override;
protected:
bool Initialize(void* window_handle, bool stereo, bool core) override;
bool Initialize(void* display_handle, void* window_handle, bool stereo, bool core) override;
bool Initialize(GLContext* main_context) override;
static HGLRC CreateCoreContext(HDC dc, HGLRC share_context);