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GLContext: Use host connection
This also removes the need for a sleeping event thread.
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@ -161,8 +161,8 @@ bool VideoBackend::Initialize(void* display_handle, void* window_handle)
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{
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InitializeShared();
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g_main_gl_context =
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GLContext::Create(window_handle, g_ActiveConfig.stereo_mode == StereoMode::QuadBuffer);
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g_main_gl_context = GLContext::Create(display_handle, window_handle,
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g_ActiveConfig.stereo_mode == StereoMode::QuadBuffer);
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if (!g_main_gl_context)
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return false;
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