GLContext: Use host connection

This also removes the need for a sleeping event thread.
This commit is contained in:
Stenzek
2018-10-03 23:03:19 +10:00
parent 1d827a5223
commit 9c57a98723
18 changed files with 68 additions and 97 deletions

View File

@ -13,9 +13,9 @@
std::unique_ptr<SWOGLWindow> SWOGLWindow::s_instance;
void SWOGLWindow::Init(void* window_handle)
void SWOGLWindow::Init(void* display_handle, void* window_handle)
{
g_main_gl_context = GLContext::Create(window_handle);
g_main_gl_context = GLContext::Create(display_handle, window_handle);
if (!g_main_gl_context)
{
ERROR_LOG(VIDEO, "GLInterface::Create failed.");

View File

@ -16,7 +16,7 @@ class AbstractTexture;
class SWOGLWindow
{
public:
static void Init(void* window_handle);
static void Init(void* display_handle, void* window_handle);
static void Shutdown();
void Prepare();

View File

@ -82,7 +82,7 @@ bool VideoSoftware::Initialize(void* display_handle, void* window_handle)
{
InitializeShared();
SWOGLWindow::Init(window_handle);
SWOGLWindow::Init(display_handle, window_handle);
Clipper::Init();
Rasterizer::Init();