GLContext: Use host connection

This also removes the need for a sleeping event thread.
This commit is contained in:
Stenzek
2018-10-03 23:03:19 +10:00
parent 1d827a5223
commit 9c57a98723
18 changed files with 68 additions and 97 deletions

View File

@ -13,9 +13,9 @@
std::unique_ptr<SWOGLWindow> SWOGLWindow::s_instance;
void SWOGLWindow::Init(void* window_handle)
void SWOGLWindow::Init(void* display_handle, void* window_handle)
{
g_main_gl_context = GLContext::Create(window_handle);
g_main_gl_context = GLContext::Create(display_handle, window_handle);
if (!g_main_gl_context)
{
ERROR_LOG(VIDEO, "GLInterface::Create failed.");