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GLContext: Use host connection
This also removes the need for a sleeping event thread.
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@ -13,9 +13,9 @@
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std::unique_ptr<SWOGLWindow> SWOGLWindow::s_instance;
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void SWOGLWindow::Init(void* window_handle)
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void SWOGLWindow::Init(void* display_handle, void* window_handle)
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{
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g_main_gl_context = GLContext::Create(window_handle);
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g_main_gl_context = GLContext::Create(display_handle, window_handle);
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if (!g_main_gl_context)
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{
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ERROR_LOG(VIDEO, "GLInterface::Create failed.");
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