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GLContext: Use host connection
This also removes the need for a sleeping event thread.
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@ -16,7 +16,7 @@ class AbstractTexture;
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class SWOGLWindow
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{
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public:
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static void Init(void* window_handle);
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static void Init(void* display_handle, void* window_handle);
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static void Shutdown();
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void Prepare();
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