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Fix indeterminism in GPU thread mode.
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@ -11,6 +11,7 @@
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/CoreTiming.h"
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#include "Core/State.h"
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#include "Core/HW/MMIO.h"
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@ -282,6 +283,8 @@ void SetFinish_OnMainThread(u64 userdata, int cyclesLate)
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s_signal_finish_interrupt.store(1);
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UpdateInterrupts();
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CommandProcessor::SetInterruptFinishWaiting(false);
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Core::FrameUpdateOnCPUThread();
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}
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// SetToken
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