Unittests: Add BlockingLoopTest

This commit is contained in:
degasus 2015-05-28 09:00:53 +02:00
parent bfa61105d5
commit 9c730b0a1f
3 changed files with 137 additions and 0 deletions

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// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <atomic>
#include <thread>
#include <gtest/gtest.h>
#include "Common/BlockingLoop.h"
TEST(BlockingLoop, MultiThreaded)
{
Common::BlockingLoop loop;
std::atomic<int> signaled_a(0);
std::atomic<int> received_a(0);
std::atomic<int> signaled_b(0);
std::atomic<int> received_b(0);
for (int i = 0; i < 100; i++)
{
// Invalidate the current state.
received_a.store(signaled_a.load() + 1);
received_b.store(signaled_b.load() + 123);
// Must not block as the loop is stopped.
loop.Wait();
std::thread loop_thread(
[&]() {
loop.Run(
[&]() {
received_a.store(signaled_a.load());
received_b.store(signaled_b.load());
});
});
// Now Wait must block.
loop.Prepare();
// The payload must run at least once on startup.
loop.Wait();
EXPECT_EQ(signaled_a.load(), received_a.load());
EXPECT_EQ(signaled_b.load(), received_b.load());
std::thread run_a_thread(
[&]() {
for (int j = 0; j < 100; j++)
{
for (int k = 0; k < 100; k++)
{
signaled_a++;
loop.Wakeup();
}
loop.Wait();
EXPECT_EQ(signaled_a.load(), received_a.load());
}
});
std::thread run_b_thread(
[&]() {
for (int j = 0; j < 100; j++)
{
for (int k = 0; k < 100; k++)
{
signaled_b++;
loop.Wakeup();
}
loop.Wait();
EXPECT_EQ(signaled_b.load(), received_b.load());
}
});
run_a_thread.join();
run_b_thread.join();
loop.Stop();
// Must not block
loop.Wait();
loop_thread.join();
}
}

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// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <atomic>
#include <thread>
#include <gtest/gtest.h>
#include "Common/BlockingLoop.h"
#include "Common/Thread.h"
TEST(BusyLoopTest, MultiThreaded)
{
Common::BlockingLoop loop;
Common::Event e;
for (int i = 0; i < 100; i++)
{
loop.Prepare();
std::thread loop_thread(
[&]() {
loop.Run(
[&]() {
e.Set();
});
});
// Ping - Pong
for (int j = 0; j < 10; j++)
{
loop.Wakeup();
e.Wait();
// Just waste some time. So the main loop did fall back to the sleep state much more likely.
Common::SleepCurrentThread(1);
}
for (int j = 0; j < 100; j++)
{
// We normally have to call Wakeup to assure the Event is triggered.
// But this check is for an internal feature of the BlockingLoop.
// It's implemented to fall back to a busy loop regulary.
// If we're in the busy loop, the payload (and so the Event) is called all the time.
//loop.Wakeup();
e.Wait();
}
loop.Stop();
loop_thread.join();
}
}

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add_dolphin_test(BitFieldTest BitFieldTest.cpp)
add_dolphin_test(BitSetTest BitSetTest.cpp)
add_dolphin_test(BlockingLoopTest BlockingLoopTest.cpp)
add_dolphin_test(BusyLoopTest BusyLoopTest.cpp)
add_dolphin_test(CommonFuncsTest CommonFuncsTest.cpp)
add_dolphin_test(EventTest EventTest.cpp)
add_dolphin_test(FifoQueueTest FifoQueueTest.cpp)