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Merge pull request #667 from RachelBryk/remove-audio-limit
Remove audio frame limit.
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@ -264,8 +264,7 @@ void CConfigMain::InitializeGUILists()
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// Framelimit
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arrayStringFor_Framelimit.Add(_("Off"));
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arrayStringFor_Framelimit.Add(_("Auto"));
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arrayStringFor_Framelimit.Add(_("Audio"));
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for (int i = 10; i <= 120; i += 5) // from 10 to 120
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for (int i = 5; i <= 120; i += 5) // from 5 to 120
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arrayStringFor_Framelimit.Add(wxString::Format("%i", i));
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// Emulator Engine
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@ -898,7 +897,6 @@ void CConfigMain::CoreSettingsChanged(wxCommandEvent& event)
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break;
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case ID_FRAMELIMIT:
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SConfig::GetInstance().m_Framelimit = Framelimit->GetSelection();
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AudioCommon::UpdateSoundStream();
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break;
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// Core - Advanced
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case ID_CPUENGINE:
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@ -134,7 +134,6 @@ NetPlaySetupDiag::NetPlaySetupDiag(wxWindow* const parent, const CGameListCtrl*
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" - Enable Dual Core [OFF]\n"
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" - DSP Emulator Engine Must be the same on all computers!\n"
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" - DSP on Dedicated Thread [OFF]\n"
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" - Framelimit NOT set to [Audio]\n"
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" - Manually set the extensions for each wiimote\n"
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"\n"
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"All players should use the same Dolphin version and settings.\n"
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