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https://github.com/dolphin-emu/dolphin.git
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get WTL out of dsp_hle
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1902 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -22,7 +22,15 @@
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#include <iostream>
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#include "Globals.h" // Local
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#ifdef _WIN32
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#include "PCHW/DSoundStream.h"
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#else
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#include "PCHW/AOSoundStream.h"
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#endif
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#if defined(HAVE_WX) && HAVE_WX
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#include "ConfigDlg.h"
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#include "Debugger/File.h" // For file logging
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#include "Debugger/Debugger.h" // For the CDebugger class
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CDebugger* m_frame;
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@ -31,20 +39,9 @@
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#include "ConsoleWindow.h" // Common: For the Windows console
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#include "ChunkFile.h"
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#include "WaveFile.h"
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#include "resource.h"
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#ifdef _WIN32
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#include "PCHW/DSoundStream.h"
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#include "ConfigDlg.h"
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#else
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#include "PCHW/AOSoundStream.h"
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#endif
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#include "PCHW/Mixer.h"
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#include "DSPHandler.h"
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#include "Config.h"
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///////////////////////////////
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@ -222,9 +219,10 @@ void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals) {
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void DllConfig(HWND _hParent)
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{
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#ifdef _WIN32
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CConfigDlg configDlg;
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configDlg.DoModal(_hParent);
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#if defined(HAVE_WX) && HAVE_WX
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// (shuffle2) TODO: reparent dlg with DolphinApp
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ConfigDialog dlg(NULL);
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dlg.ShowModal();
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#endif
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}
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@ -241,11 +239,11 @@ void Initialize(void *init)
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gpName = g_dspInitialize.pName(); // save the game name globally
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for (u32 i = 0; i < gpName.length(); ++i) // and fix it
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{
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Console::Print(L"%c", gpName[i]);
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Console::Print("%c", gpName[i]);
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std::cout << gpName[i];
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if (gpName[i] == ':') gpName[i] = ' ';
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}
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Console::Print(L"\n");
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Console::Print("\n");
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#endif
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CDSPHandler::CreateInstance();
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