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hopefully fixed zww issue with new efb to ram.
implemented new efb to ram in opengl modified TextureConversionShader preparing the implementation of new efb to ram in dx11 please test for regressions git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5874 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -20,12 +20,13 @@
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#include "Common.h"
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#include "TextureDecoder.h"
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#include "VideoCommon.h"
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namespace TextureConversionShader
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{
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u16 GetEncodedSampleCount(u32 format);
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const char *GenerateEncodingShader(u32 format, bool HLSL = false);
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const char *GenerateEncodingShader(u32 format, API_TYPE ApiType = API_OPENGL);
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void SetShaderParameters(float width, float height, float offsetX, float offsetY, float widthStride, float heightStride,float buffW = 0.0f,float buffH = 0.0f);
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