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synced 2025-07-21 05:09:34 -06:00
hopefully fixed zww issue with new efb to ram.
implemented new efb to ram in opengl modified TextureConversionShader preparing the implementation of new efb to ram in dx11 please test for regressions git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5874 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -121,7 +121,7 @@ LPDIRECT3DPIXELSHADER9 GetOrCreateEncodingShader(u32 format)
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if (!s_encodingPrograms[format])
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{
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const char* shader = TextureConversionShader::GenerateEncodingShader(format,true);
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const char* shader = TextureConversionShader::GenerateEncodingShader(format,API_D3D9);
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#if defined(_DEBUG) || defined(DEBUGFAST)
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if (g_ActiveConfig.iLog & CONF_SAVESHADERS && shader) {
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