mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
hopefully fixed zww issue with new efb to ram.
implemented new efb to ram in opengl modified TextureConversionShader preparing the implementation of new efb to ram in dx11 please test for regressions git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5874 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -112,7 +112,7 @@ FRAGMENTSHADER &GetOrCreateEncodingShader(u32 format)
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if (s_encodingPrograms[format].glprogid == 0)
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{
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const char* shader = TextureConversionShader::GenerateEncodingShader(format);
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const char* shader = TextureConversionShader::GenerateEncodingShader(format,API_OPENGL);
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#if defined(_DEBUG) || defined(DEBUGFAST)
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if (g_ActiveConfig.iLog & CONF_SAVESHADERS && shader) {
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@ -170,7 +170,7 @@ void Shutdown()
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void EncodeToRamUsingShader(FRAGMENTSHADER& shader, GLuint srcTexture, const TargetRectangle& sourceRc,
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u8* destAddr, int dstWidth, int dstHeight, int readStride, bool toTexture, bool linearFilter)
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{
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Renderer::ResetAPIState();
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// switch to texture converter frame buffer
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// attach render buffer as color destination
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@ -240,13 +240,7 @@ void EncodeToRamUsingShader(FRAGMENTSHADER& shader, GLuint srcTexture, const Tar
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glReadPixels(0, 0, (GLsizei)dstWidth, (GLsizei)dstHeight, GL_BGRA, GL_UNSIGNED_BYTE, destAddr);
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GL_REPORT_ERRORD();
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g_framebufferManager.SetFramebuffer(0);
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VertexShaderManager::SetViewportChanged();
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glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
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TextureMngr::DisableStage(0);
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Renderer::RestoreAPIState();
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GL_REPORT_ERRORD();
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}
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void EncodeToRam(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source)
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@ -312,6 +306,74 @@ void EncodeToRam(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyf
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scaledSource.right = expandedWidth / samples;
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int cacheBytes = 32;
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if ((format & 0x0f) == 6)
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cacheBytes = 64;
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int readStride = (expandedWidth * cacheBytes) / TexDecoder_GetBlockWidthInTexels(format);
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Renderer::ResetAPIState();
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EncodeToRamUsingShader(texconv_shader, source_texture, scaledSource, dest_ptr, expandedWidth / samples, expandedHeight, readStride, true, bScaleByHalf > 0);
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g_framebufferManager.SetFramebuffer(0);
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VertexShaderManager::SetViewportChanged();
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glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
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TextureMngr::DisableStage(0);
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Renderer::RestoreAPIState();
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GL_REPORT_ERRORD();
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}
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u64 EncodeToRamFromTexture(u32 address,GLuint source_texture,float MValueX,float MValueY,bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source)
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{
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u32 format = copyfmt;
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if (bFromZBuffer)
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{
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format |= _GX_TF_ZTF;
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if (copyfmt == 11)
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format = GX_TF_Z16;
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else if (format < GX_TF_Z8 || format > GX_TF_Z24X8)
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format |= _GX_TF_CTF;
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}
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else
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if (copyfmt > GX_TF_RGBA8 || (copyfmt < GX_TF_RGB565 && !bIsIntensityFmt))
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format |= _GX_TF_CTF;
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FRAGMENTSHADER& texconv_shader = GetOrCreateEncodingShader(format);
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if (texconv_shader.glprogid == 0)
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return 0;
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u8 *dest_ptr = Memory_GetPtr(address);
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int width = (source.right - source.left) >> bScaleByHalf;
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int height = (source.bottom - source.top) >> bScaleByHalf;
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int size_in_bytes = TexDecoder_GetTextureSizeInBytes(width, height, format);
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u16 blkW = TexDecoder_GetBlockWidthInTexels(format) - 1;
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u16 blkH = TexDecoder_GetBlockHeightInTexels(format) - 1;
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u16 samples = TextureConversionShader::GetEncodedSampleCount(format);
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// only copy on cache line boundaries
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// extra pixels are copied but not displayed in the resulting texture
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s32 expandedWidth = (width + blkW) & (~blkW);
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s32 expandedHeight = (height + blkH) & (~blkH);
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float sampleStride = bScaleByHalf?2.0f:1.0f;
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float top = (EFB_HEIGHT - source.top - expandedHeight) * MValueY ;
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TextureConversionShader::SetShaderParameters((float)expandedWidth,
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expandedHeight * MValueY,
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source.left * MValueX,
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top,
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sampleStride * MValueX,
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sampleStride * MValueY);
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TargetRectangle scaledSource;
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scaledSource.top = 0;
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scaledSource.bottom = expandedHeight;
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scaledSource.left = 0;
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scaledSource.right = expandedWidth / samples;
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int cacheBytes = 32;
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if ((format & 0x0f) == 6)
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cacheBytes = 64;
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@ -319,12 +381,26 @@ void EncodeToRam(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyf
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int readStride = (expandedWidth * cacheBytes) / TexDecoder_GetBlockWidthInTexels(format);
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EncodeToRamUsingShader(texconv_shader, source_texture, scaledSource, dest_ptr, expandedWidth / samples, expandedHeight, readStride, true, bScaleByHalf > 0);
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TextureMngr::MakeRangeDynamic(address,size_in_bytes);
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u64 Hashvalue = 0;
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if(g_ActiveConfig.bVerifyTextureModificationsByCPU)
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{
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Hashvalue = TexDecoder_GetHash64(dest_ptr,size_in_bytes,g_ActiveConfig.iSafeTextureCache_ColorSamples);
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}
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return Hashvalue;
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}
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void EncodeToRamYUYV(GLuint srcTexture, const TargetRectangle& sourceRc,
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u8* destAddr, int dstWidth, int dstHeight)
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{
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Renderer::ResetAPIState();
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EncodeToRamUsingShader(s_rgbToYuyvProgram, srcTexture, sourceRc, destAddr, dstWidth / 2, dstHeight, 0, false, false);
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g_framebufferManager.SetFramebuffer(0);
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VertexShaderManager::SetViewportChanged();
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glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
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TextureMngr::DisableStage(0);
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Renderer::RestoreAPIState();
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GL_REPORT_ERRORD();
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}
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