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1. This should fix Issue 1625 (Bizarre Auto Frame Limit)
Now the frame limiter yields on CPU thread, not as before on GPU thread mistakenly 2. Fixed clear of VI interrupts I guess VI interrupts are not used at all, because they were never cleared before 3. Made GPU thread 0% processor usage when paused whatever your active config is. I tried the event approach but somehow the thread resume latency is excessively long (Who can tell me why?) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4790 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -36,7 +36,7 @@ public:
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void Update();
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// The time difference is always returned in milliseconds, regardless of alternative internal representation
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s64 GetTimeDifference();
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u64 GetTimeDifference();
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void AddTimeDifference();
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void WindBackStartingTime(u64 WindBack);
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