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1. This should fix Issue 1625 (Bizarre Auto Frame Limit)
Now the frame limiter yields on CPU thread, not as before on GPU thread mistakenly 2. Fixed clear of VI interrupts I guess VI interrupts are not used at all, because they were never cleared before 3. Made GPU thread 0% processor usage when paused whatever your active config is. I tried the event approach but somehow the thread resume latency is excessively long (Who can tell me why?) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4790 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -51,7 +51,9 @@ extern bool g_bFrameStep, g_bAutoFire, g_bFirstKey, g_bPolled;
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extern u32 g_autoFirstKey, g_autoSecondKey;
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extern PlayMode g_playMode;
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extern int g_framesToSkip, g_frameSkipCounter, g_numPads;
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extern unsigned int g_framesToSkip, g_frameSkipCounter;
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extern int g_numPads;
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extern ControllerState *g_padStates;
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extern FILE *g_recordfd;
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extern std::string g_recordFile;
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