1. This should fix Issue 1625 (Bizarre Auto Frame Limit)

Now the frame limiter yields on CPU thread, not as before on GPU thread mistakenly

2. Fixed clear of VI interrupts
   I guess VI interrupts are not used at all, because they were never cleared before

3. Made GPU thread 0% processor usage when paused whatever your active config is.
   I tried the event approach but somehow the thread resume latency is excessively long (Who can tell me why?)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4790 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
ayuanx
2010-01-07 20:01:41 +00:00
parent 64167bcb60
commit 9cbd508181
15 changed files with 141 additions and 227 deletions

View File

@ -383,7 +383,6 @@ void Write16(const u16 _Value, const u32 _Address)
// Touching that game is a no-go so I don't want to take the risk :p
while (fifo.bFF_GPReadEnable && ((!fifo.bFF_BPEnable && fifo.CPReadWriteDistance) || (fifo.bFF_BPEnable && !fifo.bFF_Breakpoint)))
{
Fifo_RunLoop();
s_fifoIdleEvent.MsgWait();
}
}
@ -414,8 +413,6 @@ void Write16(const u16 _Value, const u32 _Address)
Common::AtomicStore(fifo.bFF_Breakpoint, 0);
}
Fifo_RunLoop();
DEBUG_LOG(COMMANDPROCESSOR,"\t write to CTRL_REGISTER : %04x", _Value);
DEBUG_LOG(COMMANDPROCESSOR, "\t GPREAD %s | LINK %s | BP %s || Init %s | OvF %s | UndF %s"
, fifo.bFF_GPReadEnable ? "ON" : "OFF"
@ -572,10 +569,9 @@ void WaitForFrameFinish()
{
while ((fake_GPWatchdogLastToken == fifo.Fake_GPWDToken) && fifo.bFF_GPReadEnable && ((!fifo.bFF_BPEnable && fifo.CPReadWriteDistance) || (fifo.bFF_BPEnable && !fifo.bFF_Breakpoint)));
{
Fifo_RunLoop();
s_fifoIdleEvent.MsgWait();
}
fake_GPWatchdogLastToken = fifo.Fake_GPWDToken;
}
@ -594,7 +590,6 @@ void STACKALIGN GatherPipeBursted()
fifo.CPWritePointer += GATHER_PIPE_SIZE;
Common::AtomicAdd(fifo.CPReadWriteDistance, GATHER_PIPE_SIZE);
Fifo_RunLoop();
// High watermark overflow handling (hacked way)
if (fifo.CPReadWriteDistance > fifo.CPHiWatermark)
@ -619,7 +614,6 @@ void STACKALIGN GatherPipeBursted()
// Wait for GPU to catch up
while (fifo.CPReadWriteDistance > fifo.CPLoWatermark && fifo.bFF_GPReadEnable && (!fifo.bFF_BPEnable || (fifo.bFF_BPEnable && !fifo.bFF_Breakpoint)))
{
Fifo_RunLoop();
s_fifoIdleEvent.MsgWait();
}
}
@ -725,7 +719,6 @@ void UpdateFifoRegister()
dist = (wp - fifo.CPBase) + ((fifo.CPEnd + GATHER_PIPE_SIZE) - rp);
Common::AtomicStore(fifo.CPReadWriteDistance, dist);
Fifo_RunLoop();
if (!g_VideoInitialize.bOnThread)
CatchUpGPU();