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Forgot to commit this a while ago. Cleared up some zelda ucode stuff
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3606 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -574,9 +574,11 @@ void CUCode_Zelda::ExecuteList()
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}
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return;
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/*
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case 0x03: break; // dunno ... zelda ww jmps to 0x0073
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case 0x04: break; // dunno ... zelda ww jmps to 0x0580
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// Simply sends the sync messages
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case 0x03: break;
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/* case 0x04: break; // dunno ... zelda ww jmps to 0x0580
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case 0x05: break; // dunno ... zelda ww jmps to 0x0592
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case 0x06: break; // dunno ... zelda ww jmps to 0x0469
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case 0x07: break; // dunno ... zelda ww jmps to 0x044d
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@ -675,5 +677,24 @@ void CUCode_Zelda::DoState(PointerWrap &p) {
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p.Do(m_numSteps);
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p.Do(m_step);
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p.Do(m_Buffer);
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/*p.Do(m_CRC);
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p.Do(m_bSyncInProgress);
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p.Do(m_MaxVoice);
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p.Do(m_NumVoices);
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p.Do(m_bSyncCmdPending);
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p.Do(m_CurVoice);
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p.Do(m_CurBuffer);
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p.Do(m_NumBuffers);
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p.Do(m_VoicePBsAddr);
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p.Do(m_UnkTableAddr);
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p.Do(m_AFCCoefTableAddr);
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p.Do(m_ReverbPBsAddr);
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p.Do(m_RightBuffersAddr);
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p.Do(m_LeftBuffersAddr);
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p.Do(m_DMABaseAddr);
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p.Do(m_numSteps);
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p.Do(m_step);
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p.Do(m_readOffset);
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p.Do(m_MailState);*/
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}
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