Coding style cleanup from the zfreeze merge

This commit is contained in:
Lioncash
2015-01-24 15:12:52 -05:00
parent ae514cb0f2
commit 9cdfe889af
6 changed files with 43 additions and 42 deletions

View File

@ -41,10 +41,9 @@ static size_t s_baseVertex;
static size_t s_index_offset;
VertexManager::VertexManager()
: m_cpu_v_buffer(MAX_VBUFFER_SIZE), m_cpu_i_buffer(MAX_IBUFFER_SIZE)
{
CreateDeviceObjects();
CpuVBuffer.resize(MAX_VBUFFER_SIZE);
CpuIBuffer.resize(MAX_IBUFFER_SIZE);
}
VertexManager::~VertexManager()
@ -83,13 +82,13 @@ void VertexManager::PrepareDrawBuffers(u32 stride)
void VertexManager::ResetBuffer(u32 stride)
{
if (CullAll)
if (s_cull_all)
{
// This buffer isn't getting sent to the GPU. Just allocate it on the cpu.
s_pCurBufferPointer = s_pBaseBufferPointer = CpuVBuffer.data();
s_pEndBufferPointer = s_pBaseBufferPointer + CpuVBuffer.size();
s_pCurBufferPointer = s_pBaseBufferPointer = m_cpu_v_buffer.data();
s_pEndBufferPointer = s_pBaseBufferPointer + m_cpu_v_buffer.size();
IndexGenerator::Start((u16*)CpuIBuffer.data());
IndexGenerator::Start((u16*)m_cpu_i_buffer.data());
}
else
{