Coding style cleanup from the zfreeze merge

This commit is contained in:
Lioncash
2015-01-24 15:12:52 -05:00
parent ae514cb0f2
commit 9cdfe889af
6 changed files with 43 additions and 42 deletions

View File

@ -35,10 +35,10 @@ public:
static void ResetView();
// data: 3 floats representing the X, Y and Z vertex model coordinates and the posmatrix index.
// out: 4 floats which will be initialized with the corresponding clip space coordinates
// out: 4 floats which will be initialized with the corresponding clip space coordinates
// NOTE: g_fProjectionMatrix must be up to date when this is called
// (i.e. VertexShaderManager::SetConstants needs to be called before using this!)
static void TransformToClipSpace(const float* data, float *out, u32 mtxIdx);
// (i.e. VertexShaderManager::SetConstants needs to be called before using this!)
static void TransformToClipSpace(const float* data, float* out, u32 mtxIdx);
static VertexShaderConstants constants;
static bool dirty;