mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 05:40:01 -06:00
Move ConfigChanged out of RenderBase
There is this nice VideoConfig file that's perfect for it
This commit is contained in:
@ -44,7 +44,6 @@
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#include "VideoCommon/CommandProcessor.h"
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#include "VideoCommon/FrameDumper.h"
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#include "VideoCommon/FramebufferManager.h"
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#include "VideoCommon/FreeLookCamera.h"
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#include "VideoCommon/GraphicsModSystem/Runtime/GraphicsModManager.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/PerformanceMetrics.h"
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@ -52,7 +51,6 @@
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/Present.h"
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#include "VideoCommon/ShaderCache.h"
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#include "VideoCommon/ShaderGenCommon.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/VertexManagerBase.h"
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#include "VideoCommon/VideoBackendBase.h"
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@ -65,11 +63,7 @@ Renderer::Renderer()
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m_last_xfb_width{MAX_XFB_WIDTH}, m_last_xfb_height{MAX_XFB_HEIGHT}
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{
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UpdateActiveConfig();
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FreeLook::UpdateActiveConfig();
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CalculateTargetSize();
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m_is_game_widescreen = SConfig::GetInstance().bWii && Config::Get(Config::SYSCONF_WIDESCREEN);
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g_freelook_camera.SetControlType(FreeLook::GetActiveConfig().camera_config.control_type);
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}
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Renderer::~Renderer() = default;
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@ -288,104 +282,6 @@ bool Renderer::CalculateTargetSize()
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return false;
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}
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void Renderer::CheckForConfigChanges()
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{
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const ShaderHostConfig old_shader_host_config = ShaderHostConfig::GetCurrent();
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const StereoMode old_stereo = g_ActiveConfig.stereo_mode;
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const u32 old_multisamples = g_ActiveConfig.iMultisamples;
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const int old_anisotropy = g_ActiveConfig.iMaxAnisotropy;
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const int old_efb_access_tile_size = g_ActiveConfig.iEFBAccessTileSize;
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const auto old_texture_filtering_mode = g_ActiveConfig.texture_filtering_mode;
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const bool old_vsync = g_ActiveConfig.bVSyncActive;
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const bool old_bbox = g_ActiveConfig.bBBoxEnable;
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const u32 old_game_mod_changes =
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g_ActiveConfig.graphics_mod_config ? g_ActiveConfig.graphics_mod_config->GetChangeCount() : 0;
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const bool old_graphics_mods_enabled = g_ActiveConfig.bGraphicMods;
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UpdateActiveConfig();
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FreeLook::UpdateActiveConfig();
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g_vertex_manager->OnConfigChange();
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g_freelook_camera.SetControlType(FreeLook::GetActiveConfig().camera_config.control_type);
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if (g_ActiveConfig.bGraphicMods && !old_graphics_mods_enabled)
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{
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g_ActiveConfig.graphics_mod_config = GraphicsModGroupConfig(SConfig::GetInstance().GetGameID());
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g_ActiveConfig.graphics_mod_config->Load();
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}
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if (g_ActiveConfig.graphics_mod_config &&
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(old_game_mod_changes != g_ActiveConfig.graphics_mod_config->GetChangeCount()))
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{
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g_graphics_mod_manager->Load(*g_ActiveConfig.graphics_mod_config);
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}
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// Update texture cache settings with any changed options.
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g_texture_cache->OnConfigChanged(g_ActiveConfig);
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// EFB tile cache doesn't need to notify the backend.
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if (old_efb_access_tile_size != g_ActiveConfig.iEFBAccessTileSize)
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g_framebuffer_manager->SetEFBCacheTileSize(std::max(g_ActiveConfig.iEFBAccessTileSize, 0));
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// Determine which (if any) settings have changed.
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ShaderHostConfig new_host_config = ShaderHostConfig::GetCurrent();
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u32 changed_bits = 0;
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if (old_shader_host_config.bits != new_host_config.bits)
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changed_bits |= CONFIG_CHANGE_BIT_HOST_CONFIG;
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if (old_stereo != g_ActiveConfig.stereo_mode)
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changed_bits |= CONFIG_CHANGE_BIT_STEREO_MODE;
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if (old_multisamples != g_ActiveConfig.iMultisamples)
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changed_bits |= CONFIG_CHANGE_BIT_MULTISAMPLES;
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if (old_anisotropy != g_ActiveConfig.iMaxAnisotropy)
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changed_bits |= CONFIG_CHANGE_BIT_ANISOTROPY;
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if (old_texture_filtering_mode != g_ActiveConfig.texture_filtering_mode)
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changed_bits |= CONFIG_CHANGE_BIT_FORCE_TEXTURE_FILTERING;
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if (old_vsync != g_ActiveConfig.bVSyncActive)
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changed_bits |= CONFIG_CHANGE_BIT_VSYNC;
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if (old_bbox != g_ActiveConfig.bBBoxEnable)
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changed_bits |= CONFIG_CHANGE_BIT_BBOX;
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if (CalculateTargetSize())
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changed_bits |= CONFIG_CHANGE_BIT_TARGET_SIZE;
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g_presenter->CheckForConfigChanges(changed_bits);
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// No changes?
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if (changed_bits == 0)
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return;
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// Notify the backend of the changes, if any.
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g_gfx->OnConfigChanged(changed_bits);
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// If there's any shader changes, wait for the GPU to finish before destroying anything.
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if (changed_bits & (CONFIG_CHANGE_BIT_HOST_CONFIG | CONFIG_CHANGE_BIT_MULTISAMPLES))
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{
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g_gfx->WaitForGPUIdle();
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g_gfx->SetPipeline(nullptr);
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}
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// Framebuffer changed?
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if (changed_bits & (CONFIG_CHANGE_BIT_MULTISAMPLES | CONFIG_CHANGE_BIT_STEREO_MODE |
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CONFIG_CHANGE_BIT_TARGET_SIZE))
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{
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g_framebuffer_manager->RecreateEFBFramebuffer();
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}
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// Reload shaders if host config has changed.
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if (changed_bits & (CONFIG_CHANGE_BIT_HOST_CONFIG | CONFIG_CHANGE_BIT_MULTISAMPLES))
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{
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OSD::AddMessage("Video config changed, reloading shaders.", OSD::Duration::NORMAL);
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g_vertex_manager->InvalidatePipelineObject();
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g_shader_cache->SetHostConfig(new_host_config);
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g_shader_cache->Reload();
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g_framebuffer_manager->RecompileShaders();
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}
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// Viewport and scissor rect have to be reset since they will be scaled differently.
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if (changed_bits & CONFIG_CHANGE_BIT_TARGET_SIZE)
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{
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BPFunctions::SetScissorAndViewport();
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}
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}
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MathUtil::Rectangle<int> Renderer::ConvertEFBRectangle(const MathUtil::Rectangle<int>& rc) const
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{
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