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Move ConfigChanged out of RenderBase
There is this nice VideoConfig file that's perfect for it
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@ -108,11 +108,10 @@ public:
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// Will forcibly reload all textures on the next swap
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void ForceReloadTextures();
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protected:
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std::tuple<int, int> CalculateTargetScale(int x, int y) const;
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bool CalculateTargetSize();
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void CheckForConfigChanges();
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protected:
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std::tuple<int, int> CalculateTargetScale(int x, int y) const;
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void CheckFifoRecording();
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void RecordVideoMemory();
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