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BPStructs: Consistently put the two shared copy args first
And rename them so they make a bit more sense.
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@ -90,8 +90,9 @@ void SetColorMask()
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g_renderer->SetColorMask();
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}
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void CopyEFB(u32 dstAddr, unsigned int dstFormat, PEControl::PixelFormat srcFormat,
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const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf)
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void CopyEFB(u32 dstAddr, const EFBRectangle& srcRect,
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unsigned int dstFormat, PEControl::PixelFormat srcFormat,
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bool isIntensity, bool scaleByHalf)
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{
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// bpmem.zcontrol.pixel_format to PEControl::Z24 is when the game wants to copy from ZBuffer (Zbuffer uses 24-bit Format)
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if (g_ActiveConfig.bEFBCopyEnable)
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