BPStructs: Consistently put the two shared copy args first

And rename them so they make a bit more sense.
This commit is contained in:
Jasper St. Pierre
2014-05-03 17:16:18 -04:00
parent 1ae8edc1d0
commit 9d161b4170
5 changed files with 25 additions and 20 deletions

View File

@ -90,8 +90,9 @@ void SetColorMask()
g_renderer->SetColorMask();
}
void CopyEFB(u32 dstAddr, unsigned int dstFormat, PEControl::PixelFormat srcFormat,
const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf)
void CopyEFB(u32 dstAddr, const EFBRectangle& srcRect,
unsigned int dstFormat, PEControl::PixelFormat srcFormat,
bool isIntensity, bool scaleByHalf)
{
// bpmem.zcontrol.pixel_format to PEControl::Z24 is when the game wants to copy from ZBuffer (Zbuffer uses 24-bit Format)
if (g_ActiveConfig.bEFBCopyEnable)