VideoCommon: allow custom shaders to set the alpha value for use when blending is enabled

This commit is contained in:
iwubcode
2024-04-20 01:35:31 -05:00
parent efed26ceee
commit 9d28c371e7
4 changed files with 85 additions and 78 deletions

View File

@ -1506,6 +1506,24 @@ ShaderCode GenPixelShader(APIType api_type, const ShaderHostConfig& host_config,
" }}\n"
"\n");
for (std::size_t i = 0; i < custom_details.shaders.size(); i++)
{
const auto& shader_details = custom_details.shaders[i];
if (!shader_details.custom_shader.empty())
{
out.Write("\t{{\n");
out.Write("\t\tcustom_data.final_color = float4(TevResult.r / 255.0, TevResult.g / 255.0, "
"TevResult.b / 255.0, TevResult.a / 255.0);\n");
out.Write("\t\tCustomShaderOutput custom_output = {}_{}(custom_data);\n",
CUSTOM_PIXELSHADER_COLOR_FUNC, i);
out.Write(
"\t\tTevResult = int4(custom_output.main_rt.r * 255, custom_output.main_rt.g * 255, "
"custom_output.main_rt.b * 255, custom_output.main_rt.a * 255);\n");
out.Write("\t}}\n\n");
}
}
if (use_framebuffer_fetch)
{
static constexpr std::array<const char*, 16> logic_op_mode{
@ -1594,31 +1612,6 @@ ShaderCode GenPixelShader(APIType api_type, const ShaderHostConfig& host_config,
}
}
for (std::size_t i = 0; i < custom_details.shaders.size(); i++)
{
const auto& shader_details = custom_details.shaders[i];
if (!shader_details.custom_shader.empty())
{
out.Write("\t{{\n");
if (uid_data->uint_output)
{
out.Write("\t\tcustom_data.final_color = float4(ocol0.x / 255.0, ocol0.y / 255.0, ocol0.z "
"/ 255.0, ocol0.w / 255.0);\n");
out.Write("\t\tfloat3 custom_output = {}_{}(custom_data).xyz;\n",
CUSTOM_PIXELSHADER_COLOR_FUNC, i);
out.Write("\t\tocol0.xyz = uint3(custom_output.x * 255, custom_output.y * 255, "
"custom_output.z * 255);\n");
}
else
{
out.Write("\t\tcustom_data.final_color = ocol0;\n");
out.Write("\t\tocol0.xyz = {}_{}(custom_data).xyz;\n", CUSTOM_PIXELSHADER_COLOR_FUNC, i);
}
out.Write("\t}}\n\n");
}
}
if (bounding_box)
{
out.Write(" if (bpmem_bounding_box) {{\n"