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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 14:49:42 -06:00
i18n: Add comments and improve source strings
Most of these changes are to improve consistency in capitalization.
This commit is contained in:
@ -434,7 +434,7 @@ void GameCubePane::BrowseMemcard(ExpansionInterface::Slot slot)
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ASSERT(ExpansionInterface::IsMemcardSlot(slot));
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const QString filename = DolphinFileDialog::getSaveFileName(
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this, tr("Choose a file to open or create"),
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this, tr("Choose a File to Open or Create"),
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QString::fromStdString(File::GetUserPath(D_GCUSER_IDX)),
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tr("GameCube Memory Cards (*.raw *.gcp)"), nullptr, QFileDialog::DontConfirmOverwrite);
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@ -538,8 +538,7 @@ void GameCubePane::BrowseGCIFolder(ExpansionInterface::Slot slot)
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ASSERT(ExpansionInterface::IsMemcardSlot(slot));
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const QString path = DolphinFileDialog::getExistingDirectory(
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this, tr("Choose the GCI base folder"),
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QString::fromStdString(File::GetUserPath(D_GCUSER_IDX)));
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this, tr("Choose GCI Base Folder"), QString::fromStdString(File::GetUserPath(D_GCUSER_IDX)));
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if (!path.isEmpty())
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SetGCIFolder(slot, path);
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@ -645,7 +644,7 @@ void GameCubePane::BrowseAGPRom(ExpansionInterface::Slot slot)
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ASSERT(ExpansionInterface::IsMemcardSlot(slot));
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QString filename = DolphinFileDialog::getSaveFileName(
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this, tr("Choose a file to open"), QString::fromStdString(File::GetUserPath(D_GCUSER_IDX)),
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this, tr("Choose a File to Open"), QString::fromStdString(File::GetUserPath(D_GCUSER_IDX)),
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tr("Game Boy Advance Carts (*.gba)"), nullptr, QFileDialog::DontConfirmOverwrite);
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if (!filename.isEmpty())
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@ -194,8 +194,12 @@ void GeneralPane::CreateAutoUpdate()
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auto_update_group_layout->addRow(tr("&Auto Update:"), m_combobox_update_track);
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for (const QString& option :
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{tr("Don't Update"), tr("Releases (every few months)"), tr("Dev (multiple times a day)")})
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{tr("Don't Update"),
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// i18n: Releases is a noun.
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tr("Releases (every few months)"), tr("Dev (multiple times a day)")})
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{
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m_combobox_update_track->addItem(option);
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}
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}
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void GeneralPane::CreateFallbackRegion()
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@ -262,7 +262,7 @@ void InterfacePane::UpdateShowDebuggingCheckbox()
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->setChecked(Settings::Instance().IsDebugModeEnabled());
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static constexpr char TR_SHOW_DEBUGGING_UI_DESCRIPTION[] = QT_TR_NOOP(
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"Shows Dolphin's debugging User Interface. This lets you view and modify a game's code and "
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"Shows Dolphin's debugging user interface. This lets you view and modify a game's code and "
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"memory contents, set debugging breakpoints, examine network requests, and more."
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"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
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static constexpr char TR_DISABLED_IN_HARDCORE_DESCRIPTION[] =
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@ -317,7 +317,7 @@ void InterfacePane::OnLanguageChanged()
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void InterfacePane::AddDescriptions()
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{
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static constexpr char TR_TITLE_DATABASE_DESCRIPTION[] = QT_TR_NOOP(
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"Uses Dolphin's database of properly formatted names in the Game List Title column."
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"Uses Dolphin's database of properly formatted names in the game list's Title column."
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"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>");
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static constexpr char TR_THEME_DESCRIPTION[] =
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QT_TR_NOOP("Changes the appearance and color of Dolphin's buttons."
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@ -326,16 +326,16 @@ void InterfacePane::AddDescriptions()
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QT_TR_NOOP("Forces the render window to stay on top of other windows and applications."
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"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
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static constexpr char TR_LANGUAGE_DESCRIPTION[] = QT_TR_NOOP(
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"Sets the language displayed by Dolphin's User Interface."
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"Sets the language displayed by Dolphin's user interface."
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"<br><br>Changes to this setting only take effect once Dolphin is restarted."
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"<br><br><dolphin_emphasis>If unsure, select <System Language>.</dolphin_emphasis>");
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static constexpr char TR_FOCUSED_HOTKEYS_DESCRIPTION[] =
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QT_TR_NOOP("Requires the render window to be focused for hotkeys to take effect."
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"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>");
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static constexpr char TR_USE_COVERS_DESCRIPTION[] =
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QT_TR_NOOP("Downloads full game covers from GameTDB.com to display in the Game List's Grid "
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"View. If this setting is unchecked the Game List displays a banner generated "
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"from the game's save files, and if the game has no save file displays a generic "
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QT_TR_NOOP("Downloads full game covers from GameTDB.com to display in the game list's Grid "
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"View. If this setting is unchecked, the game list displays a banner from the "
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"game's save data, and if the game has no save file, displays a generic "
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"banner instead."
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"<br><br>List View will always use the save file banners."
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"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>");
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@ -361,22 +361,22 @@ void InterfacePane::AddDescriptions()
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QT_TR_NOOP("Pauses the game whenever the render window isn't focused."
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"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
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static constexpr char TR_LOCK_MOUSE_DESCRIPTION[] =
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QT_TR_NOOP("Locks the Mouse Cursor to the Render Widget as long as it has focus. You can "
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QT_TR_NOOP("Locks the mouse cursor to the Render Widget as long as it has focus. You can "
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"set a hotkey to unlock it."
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"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
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static constexpr char TR_CURSOR_VISIBLE_MOVEMENT_DESCRIPTION[] =
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QT_TR_NOOP("Shows the Mouse Cursor briefly whenever it has recently moved, then hides it."
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QT_TR_NOOP("Shows the mouse cursor briefly whenever it has recently moved, then hides it."
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"<br><br><dolphin_emphasis>If unsure, select this mode.</dolphin_emphasis>");
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static constexpr char TR_CURSOR_VISIBLE_NEVER_DESCRIPTION[] = QT_TR_NOOP(
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"Hides the Mouse Cursor whenever it is inside the render window and the render window is "
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"Hides the mouse cursor whenever it is inside the render window and the render window is "
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"focused."
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"<br><br><dolphin_emphasis>If unsure, select "On Movement".</dolphin_emphasis>");
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static constexpr char TR_CURSOR_VISIBLE_ALWAYS_DESCRIPTION[] = QT_TR_NOOP(
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"Shows the Mouse Cursor at all times."
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"Shows the mouse cursor at all times."
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"<br><br><dolphin_emphasis>If unsure, select "On Movement".</dolphin_emphasis>");
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static constexpr char TR_USER_STYLE_DESCRIPTION[] =
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QT_TR_NOOP("Sets the style of Dolphin's User Interface. Any Custom User Styles that you have "
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"loaded will be presented here, allowing you to switch to them."
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QT_TR_NOOP("Sets the style of Dolphin's user interface. Any custom styles that you have "
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"added will be presented here, allowing you to switch to them."
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"<br><br><dolphin_emphasis>If unsure, select (System).</dolphin_emphasis>");
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m_checkbox_use_builtin_title_database->SetDescription(tr(TR_TITLE_DATABASE_DESCRIPTION));
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@ -503,7 +503,7 @@ void WiiPane::PopulateUSBPassthroughListWidget()
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void WiiPane::BrowseSDRaw()
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{
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QString file = QDir::toNativeSeparators(DolphinFileDialog::getOpenFileName(
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this, tr("Select a SD Card Image"),
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this, tr("Select SD Card Image"),
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QString::fromStdString(Config::Get(Config::MAIN_WII_SD_CARD_IMAGE_PATH)),
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tr("SD Card Image (*.raw);;"
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"All Files (*)")));
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@ -520,7 +520,7 @@ void WiiPane::SetSDRaw(const QString& path)
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void WiiPane::BrowseSDSyncFolder()
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{
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QString file = QDir::toNativeSeparators(DolphinFileDialog::getExistingDirectory(
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this, tr("Select a Folder to sync with the SD Card Image"),
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this, tr("Select a Folder to Sync with the SD Card Image"),
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QString::fromStdString(Config::Get(Config::MAIN_WII_SD_CARD_SYNC_FOLDER_PATH))));
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if (!file.isEmpty())
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SetSDSyncFolder(file);
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