[bugfix] Properly decode lod_bias.

This commit is contained in:
NeoBrainX
2012-08-10 13:27:35 +02:00
parent 6c8a22de24
commit 9d5fc3d7f0
3 changed files with 3 additions and 3 deletions

View File

@ -1334,7 +1334,7 @@ void Renderer::SetSamplerState(int stage, int texindex)
D3D::SetSamplerState(stage, D3DSAMP_ADDRESSU, d3dClamps[tm0.wrap_s]);
D3D::SetSamplerState(stage, D3DSAMP_ADDRESSV, d3dClamps[tm0.wrap_t]);
float lodbias = (tm0.lod_bias / 32.0f);
float lodbias = (s32)tm0.lod_bias / 32.0f;
D3D::SetSamplerState(stage, D3DSAMP_MIPMAPLODBIAS, *(DWORD*)&lodbias);
D3D::SetSamplerState(stage, D3DSAMP_MAXMIPLEVEL, tm1.max_lod >> 4);
}