added ssaa and efb scale as separate configurations:

efb scale :
auto fractional: the original scaling way, will grant a 1:1 pixel mapping between efb and screen giving the best image quality even in non standard resolutions
at the cost of glitches in some games.
auto integral: automatic but only int values for the scale, no glitches but only the correct pixel scaling when using some resolutions.
the rest are the fixed scales.
enjoy.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5639 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Rodolfo Osvaldo Bogado
2010-06-09 15:33:01 +00:00
parent b3046be7ad
commit 9d792d4673
8 changed files with 270 additions and 220 deletions

View File

@ -74,6 +74,8 @@ void VideoConfig::Load(const char *ini_file)
iniFile.Get("Settings", "FreeLook", &bFreeLook, 0);
iniFile.Get("Settings", "ShowShaderErrors", &bShowShaderErrors, 0);
iniFile.Get("Settings", "MSAA", &iMultisampleMode, 0);
iniFile.Get("Settings", "EFBScale", &iEFBScale, 0);
iniFile.Get("Settings", "DstAlphaPass", &bDstAlphaPass, false);
iniFile.Get("Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable, 0);
@ -132,6 +134,8 @@ void VideoConfig::GameIniLoad(const char *ini_file)
if (iniFile.Exists("Video", "MSAA"))
iniFile.Get("Video", "MSAA", &iMultisampleMode);
if (iniFile.Exists("Video", "EFBScale"))
iniFile.Get("Video", "EFBScale", &iEFBScale, 0);
if (iniFile.Exists("Video", "DstAlphaPass"))
iniFile.Get("Video", "DstAlphaPass", &bDstAlphaPass);
if (iniFile.Exists("Video", "UseXFB"))
@ -178,6 +182,7 @@ void VideoConfig::Save(const char *ini_file)
iniFile.Set("Settings", "ShowEFBCopyRegions", bShowEFBCopyRegions);
iniFile.Set("Settings", "ShowShaderErrors", bShowShaderErrors);
iniFile.Set("Settings", "MSAA", iMultisampleMode);
iniFile.Set("Settings", "EFBScale", iEFBScale);
iniFile.Set("Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
iniFile.Set("Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
iniFile.Set("Settings", "Wireframe", bWireFrame);