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added ssaa and efb scale as separate configurations:
efb scale : auto fractional: the original scaling way, will grant a 1:1 pixel mapping between efb and screen giving the best image quality even in non standard resolutions at the cost of glitches in some games. auto integral: automatic but only int values for the scale, no glitches but only the correct pixel scaling when using some resolutions. the rest are the fixed scales. enjoy. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5639 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -1,6 +1,6 @@
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//{{NO_DEPENDENCIES}}
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// Microsoft Visual C++ generated include file.
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// Used by resource.rc
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// Used by Resource.rc
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//
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#define IDD_ABOUT 102
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#define IDD_SETTINGS 103
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@ -8,6 +8,8 @@
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#define IDD_ADVANCED 105
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#define IDC_ADAPTER 1001
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#define IDC_ANTIALIASMODE 1002
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#define IDC_ANTIALIASMODE2 1003
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#define IDC_EFBSCALE 1003
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#define IDC_VSYNC 1006
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#define IDC_WIDESCREEN_HACK 1010
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#define IDC_SAFE_TEXTURE_CACHE 1011
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